kelien_aura

Svalbard & Jan Mayen
On FACEIT since 2017 332 matches tracked 93 matches in 30 days
ELO ▼ 217
2,400
30-day peak: 2,655
Rank EU
#73,249
Svalbard & Jan Mayen #77 in Svalbard & Jan Mayen
Last updated:

How does kelien_aura play?

Rating 0.84 K/R 0.60 ADR 68.8 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 332 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 5% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 38%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.81 K/D and so well below the average (1.03).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.81−0.22 · Ø 1.03 better than 1%
Pistol kills per match 2.3
Zeus kills2 in 332 matches
Knife kills 6 in 332 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.4%).

2K rounds 10.8%−2.6 pp · Ø 13.4% better than 3%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 15x 4K, 0 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.61, Rating at 0.84, ADR at 68.9, ELO at 2,400
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.61. Last 3 months: 0.61 (at the start 0.60). Well below the average (0.74).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −125 ELO
43 matches · 47% win rate
On Anubis −102 ELO
55 matches · 49% win rate
On Wednesdays −13 ELO, win rate 43%

kelien_aura loses the most ELO in match 4 of the day: −125 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.12 · Mirage
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
55% better than 62%
0.58 better than 2%
64.7 better than 1%
0.81 better than 1%
38% of 420 duels better than 3%
40% of 57 situations better than 57%
Ancient67
60% better than 77%
0.66 better than 11%
74.2 better than 15%
0.90 better than 9%
47% of 307 duels better than 25%
56% of 25 situations better than 88%
Anubis55
49% better than 36%
0.58 better than 1%
68.1 better than 2%
0.80 better than 1%
43% of 261 duels better than 11%
38% of 24 situations right on the average
Dust 243
40% better than 13%
0.58 better than 1%
66.4 better than 1%
0.79 better than 1%
41% of 186 duels better than 7%
38% of 16 situations right on the average
Cache35
57% -
0.64 -
74.2 -
0.89-
47% of 154 duels -
50% of 12 situations -
Nuke13
31% -
0.58 -
66.0 -
0.80-
33% of 39 duels -
63% of 8 situations -
Inferno6
50% -
0.71 -
82.3 -
0.99-
52% of 33 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kelien_aura plays

Across 332 matches kelien_aura averages K/R 0.60, ADR 68.8 and a rating of 0.84. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.4 kills per match with 41% headshots. The strongest map is Ancient with a 60% win rate in 67 matches. In 57 of 332 matches the rating was 1.10 or higher (17%), in 205 it was below 0.90. In 273 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 0.84. kelien_aura loses the most ELO in match 4 of the day (−125 ELO, win rate 47%). Things go best from match 5 of the day (+431 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +431 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.61, Rating at 0.84, ADR at 68.9, ELO at 2,400. Last 30 days: 93 matches, win rate 45%, net ELO −202.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.