keizo666

Faroe Islands
250 matches tracked
Last updated:

How does keizo666 play?

Rating 1.19 K/R 0.85 ADR 88.4 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 250 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 79%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 97%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 1.21+0.14 · Ø 1.07 better than 84%
Pistol kills per match 2.7
Knife kills 3 in 250 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.8%+2.2 pp · Ø 13.6% better than 88%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 55x 4K, 4 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 2.4−1.4 · Ø 3.8 better than 10%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 10%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +622
= Stayed the same
Rating at 1.18, Win rate at 58%
▼ Got worse
K/R −0.04, ADR −4.7

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.84 (at the start 0.88). Clearly above the average (0.75).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +87 ELO
40 matches · 45% win rate
Between 0:00 and 6:00 −13 ELO, win rate 50%
On Tuesdays −126 ELO, win rate 49%

keizo666 loses the most ELO in match 3 of the day: +87 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Highest rating in a match: 2.41 · Mirage
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
62% better than 78%
0.86 better than 87%
89.1 better than 80%
1.19 better than 84%
57% of 669 duels better than 75%
34% of 79 situations better than 36%
Dust 279
53% better than 44%
0.83 better than 79%
87.6 better than 74%
1.17 better than 77%
53% of 387 duels right on the average
47% of 58 situations better than 72%
Ancient15
53% better than 41%
0.83 better than 80%
88.8 better than 80%
1.18 better than 84%
51% of 88 duels better than 40%
25% of 12 situations better than 18%
Anubis13
62% -
0.84 -
86.4 -
1.19-
48% of 65 duels -
80% of 5 situations -
Nuke11
73% -
0.99 -
99.4 -
1.38-
62% of 76 duels -
44% of 9 situations -
Inferno8
63% -
0.78 -
82.7 -
1.05-
56% of 45 duels -
40% of 10 situations -
Vertigo4
50% -
0.79 -
81.1 -
1.14-
52% of 25 duels -
50% of 2 situations -
Cache3
0% -
0.72 -
75.1 -
0.97-
36% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How keizo666 plays

Across 250 matches keizo666 averages K/R 0.85, ADR 88.4 and a rating of 1.19. Biggest strength: Headshot rate at 64%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 19.3 kills per match with 64% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 139 of 250 matches the rating was 1.10 or higher (56%), in 54 it was below 0.90. In 204 matches with detailed stats: 55 4Ks and 4 aces. Best month by rating: July 2026 at 1.22. keizo666 loses the most ELO in match 3 of the day (+87 ELO, win rate 45%). Things go best on Mirage (+363 ELO, win rate 62%). Match no. 4 of the day goes best: 71% win rate, +124 ELO. Improved over the last three months: Headshots +4 pp, ELO +622. Got weaker: K/R −0.04, ADR −4.7. Unchanged in recent months: Rating at 1.18, Win rate at 58%. Last 30 days: 3 matches, win rate 33%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.