keiyon

Kazakhstan
On FACEIT since 2022 201 matches tracked 80 matches in 30 days
ELO ▼ 102
3,300
30-day peak: 3,539
Rank EU ▼ 1,670 places
#2,468
Kazakhstan #96 in Kazakhstan
30 days · prev. #798 · best #798
Last updated:

How does keiyon play?

Rating 1.10 (from 151 matches) K/R 0.78 ADR 84.8 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 151 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 2.8
Knife kills 2 in 201 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 25x 4K, 7 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 86%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 86.4, Headshots at 60%
▼ Got worse
Win rate −10 pp, ELO −359

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months unchanged at 0.78. Slightly above the average (0.75).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −240 ELO
60 matches · 50% win rate
On Ancient −118 ELO
36 matches · 53% win rate
On Thursdays −73 ELO, win rate 50%

keiyon loses the most ELO from match 5 of the day: −240 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Mirage
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
59% better than 69%
0.79 better than 63%
85.6 better than 66%
1.13 better than 70%
61% of 206 duels better than 90%
33% of 24 situations better than 32%
Dust 259
49% better than 27%
0.75 better than 45%
84.0 better than 59%
1.01 better than 28%
51% of 172 duels better than 41%
39% of 18 situations better than 49%
Ancient36
53% better than 41%
0.82 better than 77%
85.4 better than 66%
1.15 better than 77%
48% of 131 duels better than 24%
40% of 10 situations better than 54%
Nuke17
53% better than 34%
0.81 better than 69%
83.6 better than 56%
1.14-
56% of 57 duels better than 64%
17% of 6 situations better than 9%
Anubis14
64% -
0.78 -
87.8 -
1.09-
54% of 61 duels -
0% of 4 situations -
Cache5
60% -
0.77 -
80.2 -
1.09-
60% of 30 duels -
50% of 2 situations -
Inferno4
75% -
0.76 -
80.4 -
1.11-
46% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keiyon plays

Across 201 matches keiyon averages K/R 0.78 and ADR 84.8; the rating across the 151 rated matches is 1.10. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 60% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 72 of 151 matches the rating was 1.10 or higher (48%), in 53 it was below 0.90. In 121 matches with detailed stats: 25 4Ks and 7 aces. Best month by rating: September 2026 at 1.18. keiyon loses the most ELO from match 5 of the day (−240 ELO, win rate 50%). Things go best in match 2 of the day (+75 ELO, win rate 73%). Match no. 2 of the day goes best: 73% win rate, +75 ELO. Got weaker: Win rate −10 pp, ELO −359. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 86.4, Headshots at 60%. Last 30 days: 80 matches, win rate 49%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.