keiyhou

Japan
On FACEIT since 2023 166 matches tracked 20 matches in 30 days
Last updated:

How does keiyhou play?

Rating 0.99 K/R 0.72 ADR 81.0 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.4
Knife kills 6 in 166 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 22x 4K, 1 ace in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether keiyhou is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 162 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.80
JulAugSepOct

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
51 matches · 35% win rate
From match 5 of the day +31 ELO
75 matches · 40% win rate
On Sundays ±0 ELO, win rate 41%

keiyhou loses the most ELO on Mirage: −34 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Anubis
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
35% better than 5%
0.72 better than 39%
80.3 better than 46%
0.98 better than 31%
45% of 289 duels better than 17%
33% of 27 situations better than 34%
Dust 245
53% better than 56%
0.76 better than 58%
84.2 better than 66%
1.03 better than 46%
54% of 232 duels better than 62%
45% of 22 situations better than 72%
Ancient35
57% better than 66%
0.71 better than 32%
81.6 better than 49%
0.99 better than 33%
46% of 135 duels better than 20%
27% of 15 situations better than 24%
Anubis15
40% better than 12%
0.73 better than 41%
80.6 better than 47%
0.99 better than 30%
50% of 80 duels better than 37%
36% of 11 situations better than 48%
Nuke13
46% -
0.70 -
74.6 -
1.00-
43% of 58 duels -
33% of 9 situations -
Cache3
33% -
0.59 -
73.5 -
0.83-
44% of 9 duels -
0% of 2 situations -
Inferno3
33% -
0.64 -
70.4 -
0.84-
42% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keiyhou plays

Across 166 matches keiyhou averages K/R 0.72, ADR 81.0 and a rating of 0.99. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Ancient with a 57% win rate in 35 matches. In 63 of 166 matches the rating was 1.10 or higher (38%), in 71 it was below 0.90. In 131 matches with detailed stats: 22 4Ks and 1 ace. keiyhou loses the most ELO on Mirage (−34 ELO, win rate 35%). Things go best on Dust 2 (+25 ELO, win rate 53%). Match no. 3 of the day goes best: 52% win rate. Last 30 days: 20 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.