keijo--

Finland
100 matches tracked
Last updated:

How does keijo-- play?

Rating 1.07 K/R 0.73 ADR 78.6 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 100 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (16 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 7% no comparison
Opening duels won 49% no comparison

Clutch

Last one alive
Clutch 1v1 won 14% no comparison
Clutch 1v2 won 17% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 10% no comparison
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 10.9% no comparison
3K rounds 5.7% no comparison
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 2x 4K, 0 aces in 16 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36% no comparison
Utility damage per round 7.5 no comparison
Enemies flashed per round 0.44 no comparison
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +5.0, Headshots +5 pp
= Stayed the same
K/R at 0.72, Rating at 1.05
▼ Got worse
Win rate −4 pp, ELO −72

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.73). Just below the average (0.73).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
20 matches · 35% win rate
In match 1 of the day −53 ELO
25 matches · 36% win rate
Between 0:00 and 6:00 −1 ELO, win rate 33%

keijo-- loses the most ELO on Mirage: −54 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.07 · Nuke
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
35% better than 8%
0.69 better than 32%
74.2 better than 23%
0.97 better than 36%
48% of 46 duels better than 37%
39% of 18 situations better than 52%
Dust 219
42% better than 23%
0.71 better than 43%
74.7 better than 23%
1.09 better than 76%
37% of 57 duels better than 2%
50% of 8 situations better than 81%
Nuke19
53% better than 45%
0.79 better than 61%
85.5 better than 63%
1.17 better than 77%
62% of 71 duels better than 94%
31% of 13 situations better than 27%
Ancient18
39% better than 12%
0.73 right on the average
80.7 better than 51%
1.07 better than 73%
59% of 39 duels better than 90%
39% of 18 situations better than 52%
Inferno11
55% -
0.78 -
80.4 -
1.18-
46% of 39 duels -
29% of 7 situations -
Anubis8
63% -
0.66 -
70.7 -
0.93-
62% of 26 duels -
40% of 5 situations -
Cache5
80% -
0.75 -
89.6 -
1.09-
53% of 15 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keijo-- plays

Across 100 matches keijo-- averages K/R 0.73, ADR 78.6 and a rating of 1.07. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 9 players. Averages 16.0 kills per match with 47% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 41 of 100 matches the rating was 1.10 or higher (41%), in 35 it was below 0.90. In 16 matches with detailed stats: 2 4Ks and 0 aces. keijo-- loses the most ELO on Mirage (−54 ELO, win rate 35%). Things go best from match 5 of the day (+26 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +26 ELO. Improved over the last three months: ADR +5.0, Headshots +5 pp. Got weaker: Win rate −4 pp, ELO −72. Unchanged in recent months: K/R at 0.72, Rating at 1.05.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.