kege-yama

Serbia
On FACEIT since 2023 412 matches tracked 116 matches in 30 days
ELO ▼ 26
2,240
30-day peak: 2,403
Rank EU
#119,785
Serbia #1,248 in Serbia
Last updated:

How does kege-yama play?

Rating 1.03 K/R 0.74 ADR 77.2 from 412 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 412 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (327 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.1
Knife kills 5 in 412 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 51x 4K, 5 aces in 327 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp, ELO +317
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 77.1
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 412 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −121 ELO
22 matches · 32% win rate
On Nuke −89 ELO
41 matches · 49% win rate
Between 0:00 and 6:00 +87 ELO, win rate 46%
On Tuesdays −99 ELO, win rate 45%

kege-yama loses the most ELO on Dust 2: −121 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 2.36 · Ancient

Maps in detail

from the last 412 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
55% better than 66%
0.74 right on the average
77.3 better than 34%
1.04 better than 55%
52% of 483 duels better than 56%
37% of 59 situations better than 47%
Ancient113
50% better than 41%
0.77 better than 63%
80.1 better than 43%
1.06 better than 61%
50% of 471 duels better than 42%
31% of 86 situations better than 34%
Inferno57
56% better than 54%
0.75 right on the average
78.7 better than 32%
1.03 better than 38%
59% of 269 duels better than 78%
31% of 39 situations better than 26%
Nuke41
49% better than 29%
0.71 better than 29%
74.1 better than 16%
1.01 better than 36%
56% of 125 duels better than 68%
39% of 33 situations better than 47%
Cache25
48% -
0.74 -
77.5 -
1.04-
51% of 84 duels -
36% of 11 situations -
Anubis23
57% better than 70%
0.69 better than 27%
72.8 better than 12%
0.98 better than 34%
45% of 80 duels better than 17%
38% of 13 situations right on the average
Dust 222
32% better than 3%
0.63 better than 8%
66.7 better than 2%
0.90 better than 11%
55% of 83 duels better than 70%
30% of 10 situations better than 29%

Compared with players on the same level who have at least 15 matches on the map.

How kege-yama plays

Across 412 matches kege-yama averages K/R 0.74, ADR 77.2 and a rating of 1.03. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 56% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 162 of 412 matches the rating was 1.10 or higher (39%), in 158 it was below 0.90. In 327 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: October 2026 at 1.11. kege-yama loses the most ELO on Dust 2 (−121 ELO, win rate 32%). Things go best on Ancient (+183 ELO, win rate 50%). Improved over the last three months: Win rate +12 pp, ELO +317. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 77.1. Last 30 days: 116 matches, win rate 51%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.