keehoo

Switzerland
322 matches tracked 116 matches in 30 days
Last updated:

How does keehoo play?

Rating 0.93 K/R 0.68 ADR 77.0 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 322 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

Level 8

Compared with 1,218 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 41%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (47%).

Headshot rate 34%−13 pp · Ø 47% better than 3%
AWP share of kills 12%+2 pp · Ø 10% better than 64%
K/D 0.92−0.08 · Ø 1.00 better than 20%
Pistol kills per match 2.1
Knife kills 10 in 322 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.0%).

2K rounds 11.9%−1.1 pp · Ø 13.0% better than 20%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 35%
MVPs per match 2.1−0.1 · Ø 2.2 better than 38%
4Ks and aces 26x 4K, 2 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.9−0.5 · Ø 4.4 better than 47%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 48%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp, ELO +213
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 76.9
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.67 (at the start 0.70). Slightly below the average (0.72).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −111 ELO
67 matches · 43% win rate
From match 5 of the day −71 ELO
185 matches · 45% win rate
On Mondays −89 ELO, win rate 42%

keehoo loses the most ELO on Dust 2: −111 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 35 · Anubis
  3. Highest rating in a match: 2.22 · Ancient

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
45% better than 31%
0.67 better than 23%
74.7 better than 25%
0.92 better than 19%
51% of 318 duels better than 54%
36% of 36 situations better than 43%
Ancient69
55% better than 61%
0.72 better than 49%
81.0 better than 58%
0.99 better than 49%
50% of 317 duels right on the average
32% of 38 situations better than 39%
Dust 267
43% better than 23%
0.65 better than 15%
74.8 better than 23%
0.91 better than 19%
46% of 323 duels better than 25%
33% of 43 situations better than 40%
Anubis46
52% better than 53%
0.68 better than 26%
79.0 better than 45%
0.92 better than 16%
48% of 254 duels better than 35%
48% of 23 situations better than 75%
Inferno31
61% better than 81%
0.69 better than 37%
78.5 better than 44%
0.95 better than 32%
40% of 147 duels better than 5%
38% of 16 situations better than 54%
Nuke20
40% better than 12%
0.62 better than 4%
71.3 better than 8%
0.88 better than 5%
42% of 85 duels better than 6%
36% of 14 situations better than 46%
Cache13
54% -
0.67 -
78.6 -
0.94-
45% of 64 duels -
43% of 7 situations -
Vertigo5
80% -
0.67 -
78.1 -
0.94-
39% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How keehoo plays

Across 322 matches keehoo averages K/R 0.68, ADR 77.0 and a rating of 0.93. Most room to improve: Headshot rate at 34%, better than only 3% of level 8 players. Averages 15.0 kills per match with 34% headshots. The strongest map is Inferno with a 61% win rate in 31 matches. In 89 of 322 matches the rating was 1.10 or higher (28%), in 147 it was below 0.90. In 238 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: July 2026 at 0.97. keehoo loses the most ELO on Dust 2 (−111 ELO, win rate 43%). Things go best in match 4 of the day (+142 ELO, win rate 66%). Match no. 4 of the day goes best: 66% win rate, +142 ELO. Improved over the last three months: Headshots +5 pp, ELO +213. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 76.9. Last 30 days: 116 matches, win rate 49%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.