keeganky

Poland
On FACEIT since 2019 175 matches tracked 83 matches in 30 days
Last updated:

How does keeganky play?

Rating 1.01 K/R 0.73 ADR 83.4 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.5
Knife kills 1 in 174 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 24x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 2%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +5.8, Win rate +10 pp, ELO +437
= Stayed the same
K/R at 0.74, Rating at 1.02
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
28 matches · 43% win rate
In match 3 of the day −23 ELO
26 matches · 38% win rate
Between 12:00 and 18:00 +79 ELO, win rate 46%

keeganky loses the most ELO on Dust 2: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Anubis
  2. Highest rating in a match: 2.02 · Dust 2
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
57% better than 69%
0.75 right on the average
84.2 better than 65%
1.05 better than 54%
48% of 332 duels better than 30%
40% of 30 situations better than 57%
Anubis30
60% better than 74%
0.75 right on the average
87.3 better than 78%
1.01 better than 40%
60% of 161 duels better than 87%
50% of 12 situations better than 75%
Dust 228
43% better than 20%
0.67 better than 17%
76.6 better than 27%
0.91 better than 10%
47% of 146 duels better than 27%
25% of 8 situations better than 17%
Ancient25
44% better than 23%
0.74 better than 47%
83.8 better than 60%
1.01 better than 42%
49% of 141 duels better than 35%
13% of 8 situations better than 4%
Cache13
46% -
0.71 -
81.1 -
0.99-
45% of 88 duels -
17% of 6 situations -
Nuke12
67% -
0.78 -
87.2 -
1.04-
62% of 61 duels -
43% of 7 situations -
Inferno10
40% -
0.76 -
85.8 -
1.03-
53% of 78 duels -
60% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keeganky plays

Across 174 matches keeganky averages K/R 0.73, ADR 83.4 and a rating of 1.01. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 59 of 174 matches the rating was 1.10 or higher (34%), in 68 it was below 0.90. In 114 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. keeganky loses the most ELO on Dust 2 (−60 ELO, win rate 43%). Things go best on Mirage (+14 ELO, win rate 57%). From match no. 5 of the day on, things go best: 69% win rate, −7 ELO. Improved over the last three months: ADR +5.8, Win rate +10 pp, ELO +437. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02. Last 30 days: 83 matches, win rate 59%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.