keea

Serbia
On FACEIT since 2023 266 matches tracked 46 matches in 30 days
ELO ▲ 263
2,024
30-day peak: 2,031
Rank EU
#226,390
Serbia #2,297 in Serbia
Last updated:

How does keea play?

Rating 1.00 K/R 0.73 ADR 80.7 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 266 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.8
Knife kills 24 in 266 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 31x 4K, 8 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +5.8, Win rate +6 pp, ELO +399
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −34 ELO
47 matches · 57% win rate
On Nuke −33 ELO
20 matches · 30% win rate
On Sundays −33 ELO, win rate 38%

keea loses the most ELO on Ancient: −34 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.15 · Ancient
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
50% right on the average
0.75 better than 56%
81.4 better than 55%
1.04 better than 55%
51% of 520 duels right on the average
37% of 57 situations better than 47%
Anubis63
40% better than 15%
0.72 better than 41%
81.6 better than 57%
0.99 better than 37%
48% of 311 duels better than 30%
29% of 28 situations better than 27%
Ancient47
57% better than 66%
0.73 better than 41%
79.0 better than 37%
1.00 better than 38%
51% of 245 duels right on the average
33% of 21 situations better than 41%
Dust 221
67% better than 93%
0.67 better than 19%
77.3 better than 30%
0.92 better than 15%
42% of 107 duels better than 10%
20% of 5 situations better than 11%
Nuke20
30% better than 2%
0.71 better than 29%
79.3 better than 35%
0.92 better than 11%
40% of 82 duels better than 3%
33% of 12 situations better than 33%
Cache8
38% -
0.73 -
85.2 -
0.94-
61% of 38 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keea plays

Across 266 matches keea averages K/R 0.73, ADR 80.7 and a rating of 1.00. Biggest strength: Utility damage per round at 5.1, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 43% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 101 of 266 matches the rating was 1.10 or higher (38%), in 98 it was below 0.90. In 205 matches with detailed stats: 31 4Ks and 8 aces. Best month by rating: August 2026 at 1.03. keea loses the most ELO on Ancient (−34 ELO, win rate 57%). Things go best on Mirage (+186 ELO, win rate 50%). Match no. 3 of the day goes best: 68% win rate, +66 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +5.8, Win rate +6 pp, ELO +399. Got weaker: Headshots −2 pp. Last 30 days: 46 matches, win rate 59%, net ELO +143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.