kebzaro666

Kazakhstan
On FACEIT since 2023 73 matches tracked 35 matches in 30 days
Last updated:

How does kebzaro666 play?

Rating 1.17 K/R 0.88 ADR 96.1 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 73 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 8%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Weakness
Last one alive

12% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 12%−27 pp · Ø 39% better than 1%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.2
Knife kills 1 in 73 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.4%).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 98%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 20x 4K, 1 ace in 73 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether kebzaro666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches, all from the last 3 months.

Kills per round (K/R)

0.88
AugSepOct

Best month: October 2026 with 0.88.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +55 ELO
21 matches · 33% win rate
Between 12:00 and 18:00 +25 ELO, win rate 39%

kebzaro666 loses the most ELO in match 2 of the day: +55 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
54% better than 58%
0.89 better than 94%
100.4 better than 98%
1.17 better than 85%
60% of 169 duels better than 90%
6% of 17 situations better than 2%
Dust 218
61% better than 81%
0.95 better than 98%
100.1 better than 98%
1.29 better than 96%
61% of 116 duels better than 91%
20% of 5 situations better than 10%
Anubis12
42% -
0.82 -
91.4 -
1.11-
50% of 66 duels -
0% of 3 situations -
Ancient9
33% -
0.81 -
86.7 -
1.11-
55% of 60 duels -
20% of 5 situations -
Nuke5
40% -
0.77 -
84.4 -
1.01-
57% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kebzaro666 plays

Across 73 matches kebzaro666 averages K/R 0.88, ADR 96.1 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 96.1, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 12%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 19.8 kills per match with 52% headshots. The strongest map is Dust 2 with a 61% win rate in 18 matches. In 37 of 73 matches the rating was 1.10 or higher (51%), in 17 it was below 0.90. In 73 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 1.19. kebzaro666 loses the most ELO in match 2 of the day (+55 ELO, win rate 33%). Things go best in match 1 of the day (±0 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate. Last 30 days: 35 matches, win rate 49%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.