ke44

Russia
On FACEIT since 2022 293 matches tracked 121 matches in 30 days
ELO ▼ 161
2,314
30-day peak: 2,779
Rank EU
#95,879
Russia #27,274 in Russia
Last updated:

How does ke44 play?

Rating 1.03 K/R 0.76 ADR 85.9 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 293 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 2 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 85.5
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −5 pp, ELO −199

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −108 ELO
61 matches · 39% win rate
On Dust 2 −71 ELO
53 matches · 55% win rate
On Mondays −59 ELO, win rate 42%

ke44 loses the most ELO on Mirage: −108 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Ancient
  2. Most kills in a match: 52 · Nuke
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient77
53% right on the average
0.77 better than 61%
88.9 better than 82%
1.03 better than 47%
50% of 314 duels better than 41%
36% of 42 situations better than 45%
Mirage61
39% better than 10%
0.77 better than 62%
85.8 better than 71%
1.04 right on the average
55% of 226 duels better than 71%
44% of 41 situations better than 70%
Dust 253
55% better than 62%
0.73 better than 44%
81.1 right on the average
1.00 better than 35%
46% of 202 duels better than 20%
21% of 19 situations better than 13%
Anubis52
48% better than 37%
0.74 better than 46%
84.0 better than 65%
0.99 better than 30%
53% of 261 duels better than 56%
42% of 31 situations better than 62%
Nuke40
40% better than 12%
0.83 better than 79%
90.4 better than 82%
1.10 better than 64%
58% of 191 duels better than 76%
26% of 27 situations better than 16%
Inferno5
60% -
0.73 -
83.2 -
0.96-
69% of 16 duels -
50% of 2 situations -
Cache3
0% -
0.78 -
74.4 -
1.05-
44% of 18 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ke44 plays

Across 293 matches ke44 averages K/R 0.76, ADR 85.9 and a rating of 1.03. Biggest strength: Damage per round (ADR) at 85.9, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 44% headshots. The strongest map is Dust 2 with a 55% win rate in 53 matches. In 105 of 293 matches the rating was 1.10 or higher (36%), in 107 it was below 0.90. In 198 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. ke44 loses the most ELO on Mirage (−108 ELO, win rate 39%). Things go best in match 3 of the day (+23 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +23 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Rating −0.07, Win rate −5 pp, ELO −199. Unchanged in recent months: ADR at 85.5. Last 30 days: 121 matches, win rate 49%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.