kdx-

Brazil
224 matches tracked
ELO ▼ 1
2,946
30-day peak: 2,948
Rank SA ▼ 12 places
#229
Brazil #163 in Brazil
30 days · prev. #217 · best #216
Last updated:

How does kdx- play?

Rating 1.16 (from 140 matches) K/R 0.80 ADR 83.0 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 140 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 49%−2 pp · Ø 51% better than 34%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 3.1 from the last 141

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 89%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 25x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.05, Headshots +3 pp
= Stayed the same
ADR at 84.5
▼ Got worse
Win rate −9 pp, ELO −105

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.95. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −5 ELO
24 matches · 46% win rate
In match 1 of the day +29 ELO
27 matches · 48% win rate
Between 18:00 and 24:00 −3 ELO, win rate 41%
On Fridays +6 ELO, win rate 41%

kdx- loses the most ELO in match 2 of the day: −5 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Cache
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.44 · Anubis

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
52% better than 43%
0.81 better than 74%
84.6 better than 63%
1.14 better than 76%
56% of 400 duels better than 73%
38% of 50 situations right on the average
Ancient23
52% better than 43%
0.85 better than 86%
87.5 better than 74%
1.20 better than 88%
53% of 108 duels better than 55%
80% of 10 situations better than 99%
Cache16
56% right on the average
0.79 right on the average
82.4 better than 39%
1.10 better than 45%
53% of 106 duels better than 45%
29% of 7 situations better than 26%
Dust 213
62% -
0.86 -
85.1 -
1.20-
66% of 90 duels -
30% of 10 situations -
Inferno4
75% -
0.81 -
83.5 -
1.15-
61% of 18 duels -
-
Anubis3
67% -
0.94 -
85.2 -
1.51-
69% of 13 duels -
0% of 1 situations -
Nuke3
33% -
0.86 -
90.0 -
1.19-
56% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kdx- plays

Across 224 matches kdx- averages K/R 0.80 and ADR 83.0; the rating across the 140 rated matches is 1.16. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 75 of 140 matches the rating was 1.10 or higher (54%), in 34 it was below 0.90. In 88 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: September 2026 at 1.35. kdx- loses the most ELO in match 2 of the day (−5 ELO, win rate 46%). Things go best on Mirage (+95 ELO, win rate 52%). Improved over the last three months: K/R +0.05, Rating +0.05, Headshots +3 pp. Got weaker: Win rate −9 pp, ELO −105. Unchanged in recent months: ADR at 84.5. Last 30 days: 8 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.