kcjfhg

Italy
219 matches tracked 72 matches in 30 days
Last updated:

How does kcjfhg play?

Rating 1.11 K/R 0.78 ADR 82.4 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 219 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 54x 4K, 12 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 3%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether kcjfhg is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 219 matches, all from the last 3 months.

Kills per round (K/R)

0.87
AugSepOct

Best month: October 2026 with 0.87.

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −106 ELO
26 matches · 23% win rate
On Dust 2 −92 ELO
66 matches · 42% win rate
On Mondays −34 ELO, win rate 39%

kcjfhg loses the most ELO in match 3 of the day: −106 ELO, 23% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.42 · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
51% better than 46%
0.78 better than 66%
83.7 better than 62%
1.12 better than 74%
57% of 405 duels better than 80%
44% of 41 situations better than 69%
Dust 266
42% better than 17%
0.79 better than 71%
83.0 better than 58%
1.10 better than 69%
57% of 333 duels better than 79%
21% of 28 situations better than 12%
Anubis34
50% better than 40%
0.76 better than 56%
79.3 better than 38%
1.10 better than 69%
51% of 142 duels better than 47%
48% of 21 situations better than 69%
Nuke14
43% -
0.72 -
76.3 -
1.04-
64% of 58 duels -
31% of 13 situations -
Ancient11
55% -
0.94 -
92.4 -
1.34-
68% of 41 duels -
43% of 7 situations -
Inferno11
73% -
0.65 -
75.6 -
0.93-
51% of 45 duels -
0% of 6 situations -
Cache3
33% -
0.71 -
74.9 -
0.98-
40% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kcjfhg plays

Across 219 matches kcjfhg averages K/R 0.78, ADR 82.4 and a rating of 1.11. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 94 of 219 matches the rating was 1.10 or higher (43%), in 78 it was below 0.90. In 219 matches with detailed stats: 54 4Ks and 12 aces. Best month by rating: October 2026 at 1.25. kcjfhg loses the most ELO in match 3 of the day (−106 ELO, win rate 23%). Things go best on Anubis (+109 ELO, win rate 50%). Match no. 1 of the day goes best: 64% win rate, −6 ELO. Last 30 days: 72 matches, win rate 47%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.