kazzq

Poland
On FACEIT since 2024 182 matches tracked 33 matches in 30 days
ELO ▲ 100
2,163
30-day peak: 2,163
Rank EU
#150,894
Poland #9,004 in Poland
Last updated:

How does kazzq play?

Rating 1.00 K/R 0.71 ADR 78.6 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.00−0.02 · Ø 1.02 better than 39%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 28x 4K, 2 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so clearly above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.14, Rating +0.18, ADR +7.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −59

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.74 (at the start 0.60). Right on the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +79 ELO
40 matches · 43% win rate
On Sundays −5 ELO, win rate 44%

kazzq loses the most ELO in match 2 of the day: +79 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
50% better than 44%
0.69 better than 26%
76.9 better than 28%
0.97 better than 29%
51% of 203 duels right on the average
38% of 26 situations right on the average
Mirage45
51% better than 52%
0.78 better than 71%
83.3 better than 65%
1.10 better than 74%
57% of 194 duels better than 81%
52% of 29 situations better than 86%
Anubis35
40% better than 15%
0.70 better than 32%
77.8 better than 35%
0.98 better than 34%
55% of 130 duels better than 70%
33% of 18 situations better than 38%
Ancient18
56% better than 63%
0.67 better than 18%
76.1 better than 23%
0.89 better than 11%
47% of 72 duels better than 26%
40% of 10 situations better than 59%
Nuke12
75% -
0.78 -
80.9 -
1.13-
52% of 58 duels -
30% of 10 situations -
Inferno10
40% -
0.56 -
70.1 -
0.76-
40% of 35 duels -
0% of 7 situations -
Cache7
57% -
0.66 -
76.6 -
0.91-
48% of 42 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kazzq plays

Across 182 matches kazzq averages K/R 0.71, ADR 78.6 and a rating of 1.00. Averages 15.8 kills per match with 50% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 61 of 182 matches the rating was 1.10 or higher (34%), in 83 it was below 0.90. In 145 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 1.19. kazzq loses the most ELO in match 2 of the day (+79 ELO, win rate 43%). Things go best on Mirage (+177 ELO, win rate 51%). From match no. 5 of the day on, things go best: 68% win rate, +152 ELO. Improved over the last three months: K/R +0.14, Rating +0.18, ADR +7.6. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −59. Last 30 days: 33 matches, win rate 48%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.