kazumi4

GE
126 matches tracked 84 matches in 30 days
Last updated:

How does kazumi4 play?

Rating 1.02 (from 105 matches) K/R 0.72 ADR 80.5 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52% on level 9
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 105 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 31%
Opening duels won 53%+2 pp better than 70%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−5 pp better than 25%
Clutch 1v2 won 25%+4 pp better than 73%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−5 pp better than 21%
AWP share of kills 8%−2 pp better than 45%
K/D 1.04+0.03 better than 60%
Pistol kills per match 2.9
Knife kills 1 in 126 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.3 pp better than 53%
Rounds with 3K 3.3%−0.7 pp better than 20%
MVPs per match 2.20.0 level
4Ks and aces 17x 4K, 3 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 4.1−0.2 better than 48%
Enemies flashed per round 0.24−0.04 better than 38%
Rounds with a death 70%−2 pp better than 75%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 80.2, Headshots at 43%
▼ Got worse
Win rate −12 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months unchanged at 0.72.

Patterns

From the last 126 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −76 ELO
25 matches · 44% wins
From match 5 of the day −49 ELO
57 matches · 39% wins
Between 6:00 and 12:00 −102 ELO, win rate 36%
On Thursdays −25 ELO, win rate 33%

kazumi4 loses the most ELO on Dust 2: −76 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Cache
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
48% better than 41%
0.75 better than 60%
82.5 better than 63%
1.03 better than 55%
50% of 202 duels better than 45%
30% of 20 situations better than 27%
Dust 225
44% better than 26%
0.63 better than 7%
72.5 better than 13%
0.91 better than 14%
52% of 58 duels better than 60%
63% of 8 situations better than 95%
Anubis16
56% better than 64%
0.64 better than 7%
74.3 better than 14%
0.93-
44% of 36 duels better than 12%
33% of 6 situations better than 40%
Ancient11
45% -
0.75 -
81.3 -
1.07-
63% of 24 duels -
43% of 7 situations -
Nuke7
29% -
0.78 -
86.7 -
1.05-
72% of 18 duels -
22% of 9 situations -
Cache5
60% -
1.09 -
111.0 -
1.53-
74% of 19 duels -
0% of 4 situations -
Inferno4
25% -
0.65 -
80.5 -
0.80-
50% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kazumi4 plays

Across 126 matches kazumi4 averages K/R 0.72 and ADR 80.5; the rating across the 105 rated matches is 1.02. Biggest strength: Rounds with a death at only 70%, where lower is better. That is better than 75% of players on level 9. Most room to improve: Utility with impact at 28%. That is better than only 10% of players on level 9. On average 15.5 kills per match, 43% of them headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 43 of 105 matches the rating was 1.10 or higher (41%), in 37 it was below 0.90. In 105 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. kazumi4 loses the most ELO on Dust 2 (−76 ELO, win rate 44%). Things go best in match 1 of the day (−25 ELO, win rate 60%). Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.72, ADR at 80.2, Headshots at 43%. Last 30 days: 84 matches, win rate 48%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.