kazi666

Germany
On FACEIT since 2025 63 matches tracked 20 matches in 30 days
Last updated:

How does kazi666 play?

Rating 1.18 K/R 0.87 ADR 94.7 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 63 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 29% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.15+0.13 · Ø 1.02 better than 85%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 86%
3K rounds 6.8%+2.7 pp · Ø 4.1% better than 99%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 7x 4K, 2 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +7.1, Win rate +36 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.92
AprMayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.93 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 1.99 · Anubis

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
58% better than 74%
0.93 better than 97%
99.5 better than 98%
1.27 better than 96%
54% of 145 duels better than 69%
33% of 6 situations better than 36%
Anubis14
71% -
0.93 -
102.5 -
1.29-
56% of 90 duels -
29% of 7 situations -
Ancient13
62% -
0.86 -
96.3 -
1.16-
56% of 117 duels -
0% of 3 situations -
Dust 211
18% -
0.80 -
83.7 -
1.03-
53% of 59 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kazi666 plays

Across 63 matches kazi666 averages K/R 0.87, ADR 94.7 and a rating of 1.18. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 59% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 38 of 63 matches the rating was 1.10 or higher (60%), in 13 it was below 0.90. In 20 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: October 2026 at 1.26. Things go best in match 1 of the day (−12 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, −12 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +7.1, Win rate +36 pp. Got weaker: Headshots −6 pp. Last 30 days: 20 matches, win rate 80%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.