kazeee-

Bangladesh
177 matches tracked
ELO
1,746
Peak across the last 177 matches: 1,824
Rank SEA ▼ 5,310 places
#11,806
30 days · prev. #6,496 · best #6,496
Last updated:

How does kazeee- play?

Rating 0.94 K/R 0.67 ADR 72.9 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 177 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (48%).

Headshot rate 60%+12 pp · Ø 48% better than 96%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 35%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 16x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.12, ADR +6.3, Headshots +3 pp
= Stayed the same
Win rate at 53%, ELO at 1,824
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.62). Just below the average (0.72).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −53 ELO
34 matches · 41% win rate
On Mirage −49 ELO
61 matches · 49% win rate
On Saturdays −46 ELO, win rate 42%

kazeee- loses the most ELO in match 3 of the day: −53 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 1.89 · Inferno

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
49% better than 43%
0.64 better than 11%
69.3 better than 6%
0.88 better than 9%
47% of 256 duels better than 29%
33% of 36 situations better than 37%
Dust 236
61% better than 84%
0.68 better than 25%
73.5 better than 17%
0.96 better than 29%
50% of 179 duels better than 46%
58% of 26 situations better than 92%
Ancient32
53% better than 58%
0.65 better than 12%
71.8 better than 8%
0.88 better than 8%
50% of 173 duels better than 45%
45% of 22 situations better than 70%
Anubis19
32% better than 6%
0.74 right on the average
79.6 better than 45%
1.03 better than 53%
49% of 78 duels better than 39%
22% of 9 situations better than 17%
Inferno17
59% better than 67%
0.71 better than 40%
72.9 better than 16%
1.00 better than 41%
52% of 79 duels better than 46%
38% of 8 situations better than 48%
Cache6
67% -
0.79 -
83.6 -
1.15-
47% of 32 duels -
75% of 4 situations -
Nuke6
67% -
0.75 -
79.9 -
1.08-
38% of 34 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kazeee- plays

Across 177 matches kazeee- averages K/R 0.67, ADR 72.9 and a rating of 0.94. Biggest strength: Headshot rate at 60%, better than 96% of level 9 players. Most room to improve: Damage per round (ADR) at 72.9, better than only 11% of level 9 players. Averages 14.7 kills per match with 60% headshots. The strongest map is Dust 2 with a 61% win rate in 36 matches. In 48 of 177 matches the rating was 1.10 or higher (27%), in 85 it was below 0.90. In 111 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. kazeee- loses the most ELO in match 3 of the day (−53 ELO, win rate 41%). Things go best on Ancient (+45 ELO, win rate 53%). Match no. 4 of the day goes best: 70% win rate. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +6.3, Headshots +3 pp. Unchanged in recent months: Win rate at 53%, ELO at 1,824. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.