kazazze

Kosovo
On FACEIT since 2023 291 matches tracked 91 matches in 30 days
ELO ▲ 26
2,250
30-day peak: 2,346
Rank EU
#117,556
Kosovo #1,104 in Kosovo
Last updated:

How does kazazze play?

Rating 1.12 (from 255 matches) K/R 0.80 ADR 85.7 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 255 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,250-2,499 ELO

Compared with 2,296 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.12+0.09 · Ø 1.03 better than 75%
Pistol kills per match 3.4
Knife kills 6 in 291 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 80%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 53x 4K, 4 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.4).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.2−1.2 · Ø 4.4 better than 24%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +10 pp, ELO +392
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 86.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
84 matches · 50% win rate
In match 3 of the day −21 ELO
58 matches · 47% win rate
On Tuesdays ±0 ELO, win rate 46%

kazazze loses the most ELO on Mirage: −59 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Highest rating in a match: 2.23 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
50% better than 43%
0.79 better than 70%
83.8 better than 63%
1.09 better than 67%
54% of 268 duels better than 64%
39% of 44 situations better than 53%
Dust 268
53% better than 53%
0.78 better than 68%
84.8 better than 69%
1.15 better than 81%
48% of 199 duels better than 30%
50% of 40 situations better than 80%
Ancient63
54% better than 54%
0.81 better than 78%
87.5 better than 77%
1.11 better than 75%
53% of 233 duels better than 58%
32% of 28 situations better than 31%
Anubis31
52% better than 45%
0.91 better than 96%
94.6 better than 95%
1.28 better than 95%
56% of 160 duels better than 72%
45% of 20 situations better than 69%
Inferno21
48% better than 26%
0.76 better than 61%
81.7 better than 51%
0.99 better than 32%
45% of 76 duels better than 13%
20% of 5 situations better than 13%
Cache16
63% -
0.74 -
81.3 -
1.05-
36% of 66 duels -
53% of 15 situations -
Nuke4
50% -
0.66 -
82.8 -
0.90-
35% of 20 duels -
67% of 3 situations -
Vertigo3
100% -
0.97 -
88.5 -
1.35-
40% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kazazze plays

Across 291 matches kazazze averages K/R 0.80 and ADR 85.7; the rating across the 255 rated matches is 1.12. Biggest strength: 3K rounds at 5.0%, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 24% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 118 of 255 matches the rating was 1.10 or higher (46%), in 73 it was below 0.90. In 215 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: August 2026 at 1.17. kazazze loses the most ELO on Mirage (−59 ELO, win rate 50%). Things go best on Dust 2 (+26 ELO, win rate 53%). Match no. 1 of the day goes best: 58% win rate, +7 ELO. Improved over the last three months: Headshots +2 pp, Win rate +10 pp, ELO +392. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 86.2. Last 30 days: 91 matches, win rate 49%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.