kayrabrando-

Turkey
On FACEIT since 2022 195 matches tracked 71 matches in 30 days
ELO ▲ 34
2,293
30-day peak: 2,313
Rank EU
#103,542
Turkey #2,581 in Turkey
Last updated:

How does kayrabrando- play?

Rating 1.10 K/R 0.77 ADR 83.3 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 195 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,250-2,499 ELO

Compared with 2,296 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 2.9
Zeus kills3 in 195 matches
Knife kills 1 in 195 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 30%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 61%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 35x 4K, 7 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.5+0.1 · Ø 4.4 better than 61%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +151
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 84.1
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
26 matches · 42% win rate
In match 2 of the day ±0 ELO
39 matches · 36% win rate
Between 12:00 and 18:00 +73 ELO, win rate 45%
On Tuesdays −25 ELO, win rate 43%

kayrabrando- loses the most ELO on Mirage: −50 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.28 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
57% better than 68%
0.78 better than 68%
85.4 better than 72%
1.13 better than 77%
50% of 268 duels better than 40%
44% of 32 situations better than 67%
Anubis41
54% better than 54%
0.82 better than 84%
86.6 better than 77%
1.18 better than 88%
56% of 128 duels better than 72%
43% of 28 situations better than 63%
Ancient28
43% better than 21%
0.79 better than 71%
85.6 better than 70%
1.08 better than 66%
57% of 103 duels better than 78%
50% of 12 situations better than 79%
Mirage26
42% better than 16%
0.76 better than 57%
83.4 better than 61%
1.07 better than 60%
51% of 84 duels right on the average
38% of 16 situations right on the average
Inferno14
50% -
0.74 -
76.7 -
1.01-
45% of 49 duels -
14% of 7 situations -
Nuke9
56% -
0.62 -
66.0 -
0.92-
43% of 37 duels -
33% of 3 situations -
Cache8
38% -
0.67 -
69.9 -
0.92-
35% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kayrabrando- plays

Across 195 matches kayrabrando- averages K/R 0.77, ADR 83.3 and a rating of 1.10. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 60% headshots. The strongest map is Dust 2 with a 57% win rate in 69 matches. In 90 of 195 matches the rating was 1.10 or higher (46%), in 50 it was below 0.90. In 139 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: October 2026 at 1.13. kayrabrando- loses the most ELO on Mirage (−50 ELO, win rate 42%). Things go best on Dust 2 (+125 ELO, win rate 57%). Match no. 3 of the day goes best: 63% win rate. Improved over the last three months: Headshots +2 pp, ELO +151. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 84.1. Last 30 days: 71 matches, win rate 52%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.