kayoo--

Belarus
On FACEIT since 2024 197 matches tracked 54 matches in 30 days
ELO ▲ 117
2,413
30-day peak: 2,413
Rank EU
#70,216
Belarus #1,693 in Belarus
Last updated:

How does kayoo-- play?

Rating 1.12 (from 178 matches) K/R 0.81 ADR 82.0 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 178 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 2.7
Knife kills 5 in 197 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 62%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 6 aces in 157 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 5%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.24, ADR −13.1, Headshots −2 pp, Win rate −5 pp, ELO −68

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.77 (at the start 0.94). Slightly above the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −30 ELO
22 matches · 27% win rate
On Mirage −3 ELO
65 matches · 55% win rate
On Saturdays +60 ELO, win rate 45%

kayoo-- loses the most ELO in match 4 of the day: −30 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 47 · Anubis

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
55% better than 63%
0.83 better than 83%
83.2 better than 60%
1.16 better than 84%
59% of 285 duels better than 87%
61% of 38 situations better than 95%
Dust 244
43% better than 21%
0.78 better than 68%
81.5 better than 52%
1.07 better than 60%
52% of 178 duels right on the average
40% of 20 situations better than 59%
Ancient43
60% better than 73%
0.76 better than 56%
77.9 better than 29%
1.04 right on the average
45% of 165 duels better than 16%
39% of 23 situations better than 54%
Anubis25
48% better than 37%
0.81 better than 79%
82.7 better than 58%
1.15 better than 83%
52% of 103 duels right on the average
75% of 12 situations better than 99%
Nuke13
38% -
0.86 -
84.9 -
1.13-
68% of 44 duels -
50% of 6 situations -
Cache4
25% -
1.00 -
98.7 -
1.33-
58% of 24 duels -
40% of 5 situations -
Inferno3
33% -
0.90 -
84.0 -
1.25-
78% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kayoo-- plays

Across 197 matches kayoo-- averages K/R 0.81 and ADR 82.0; the rating across the 178 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 43 matches. In 87 of 178 matches the rating was 1.10 or higher (49%), in 58 it was below 0.90. In 157 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: July 2026 at 1.33. kayoo-- loses the most ELO in match 4 of the day (−30 ELO, win rate 27%). Things go best on Ancient (+109 ELO, win rate 60%). Match no. 3 of the day goes best: 57% win rate, +30 ELO. Got weaker: K/R −0.17, Rating −0.24, ADR −13.1, Headshots −2 pp, Win rate −5 pp, ELO −68. Last 30 days: 54 matches, win rate 54%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.