kawsay_tika
How does kawsay_tika play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average42% of opening duels won and so well below the average (51%).
Clutch
Average31% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.03).
Impact
AverageExactly 3 kills in 3.0% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.55 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 0.97 (at the start 0.98). Clearly below the average (1.03).
Damage per round (ADR)
Last 3 months: 77.7 (at the start 81.3). Slightly below the average (80.7).
Share of headshot kills
Last 3 months: 44% (at the start 50%). Well below the average (50%).
Matches won (win rate)
Last 3 months: 56% (at the start 38%). Well above the average (50%).
Last 3 months: 2,275 (at the start 1,955).
Rounds with first kill
1v1 clutches won
Patterns
From the last 53 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 27 · Ancient
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 1.75 · Nuke
Maps in detail
from the last 53 matchesCompared with players on the same level who have at least 15 matches on the map.
How kawsay_tika plays
Across 53 matches kawsay_tika averages K/R 0.70, ADR 79.1 and a rating of 0.97. Biggest strength: Utility damage per round at 6.3, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 46% headshots. The strongest map is Dust 2 with a 50% win rate in 20 matches. In 18 of 53 matches the rating was 1.10 or higher (34%), in 22 it was below 0.90. In 32 matches with detailed stats: 6 4Ks and 0 aces. Things go best on Dust 2 (+23 ELO, win rate 50%). Improved over the last three months: Win rate +18 pp, ELO +320. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 77.7. Last 30 days: 32 matches, win rate 56%, net ELO +53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.