kauser

Brazil
151 matches tracked 11 matches in 30 days
Last updated:

How does kauser play?

Rating 1.01 K/R 0.72 ADR 79.2 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 151 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 87%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 38%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 3.1
Knife kills 3 in 151 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.2%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 32%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 69%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 63%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp, ELO +331
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.06, ADR −7.1, Headshots −5 pp

Aug to Sep 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.66
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.75). Just below the average (0.73).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −9 ELO
40 matches · 50% win rate
In match 2 of the day +28 ELO
35 matches · 46% win rate
Between 18:00 and 24:00 +78 ELO, win rate 37%
On Saturdays −12 ELO, win rate 23%

kauser loses the most ELO on Dust 2: −9 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 41 · Cache
  3. Highest rating in a match: 1.99 · Inferno

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
50% right on the average
0.69 better than 32%
74.2 better than 21%
0.99 better than 46%
44% of 158 duels better than 15%
48% of 25 situations better than 80%
Inferno28
64% better than 85%
0.76 better than 73%
82.7 better than 72%
1.08 better than 76%
49% of 103 duels better than 41%
12% of 17 situations better than 7%
Mirage27
56% better than 71%
0.69 better than 31%
77.3 better than 35%
0.95 better than 30%
53% of 96 duels better than 65%
67% of 15 situations better than 97%
Anubis22
50% better than 44%
0.76 better than 68%
81.0 better than 59%
1.05 better than 66%
46% of 78 duels better than 28%
50% of 12 situations better than 81%
Ancient18
50% right on the average
0.74 right on the average
84.6 better than 69%
0.99 better than 41%
56% of 79 duels better than 79%
40% of 5 situations better than 59%
Cache8
38% -
0.64 -
73.6 -
0.92-
38% of 29 duels -
13% of 8 situations -
Nuke4
25% -
0.94 -
98.8 -
1.35-
68% of 25 duels -
75% of 4 situations -
Vertigo3
0% -
0.54 -
68.5 -
0.72-
50% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kauser plays

Across 151 matches kauser averages K/R 0.72, ADR 79.2 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 8 players. Averages 16.2 kills per match with 45% headshots. The strongest map is Inferno with a 64% win rate in 28 matches. In 56 of 151 matches the rating was 1.10 or higher (37%), in 55 it was below 0.90. In 111 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. kauser loses the most ELO on Dust 2 (−9 ELO, win rate 50%). Things go best on Inferno (+28 ELO, win rate 64%). Match no. 3 of the day goes best: 63% win rate, −20 ELO. Improved over the last three months: Win rate +8 pp, ELO +331. Got weaker: K/R −0.04, Rating −0.06, ADR −7.1, Headshots −5 pp. Last 30 days: 11 matches, win rate 64%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.