katttte

Russia
On FACEIT since 2020 185 matches tracked 84 matches in 30 days
Last updated:

How does katttte play?

Rating 1.05 (from 164 matches) K/R 0.74 ADR 79.7 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 164 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 54%+3 pp · Ø 51% better than 65%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 3.0
Knife kills 1 in 185 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 35%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 38x 4K, 1 ace in 139 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 1%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 18%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, ADR +4.0, Win rate +5 pp
= Stayed the same
Rating at 1.05
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
52 matches · 56% win rate
In match 2 of the day +1 ELO
47 matches · 45% win rate
On Wednesdays ±0 ELO, win rate 36%

katttte loses the most ELO on Mirage: −27 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.24 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 62%
0.75 better than 47%
81.8 better than 48%
1.07 better than 55%
51% of 244 duels better than 42%
29% of 14 situations better than 21%
Ancient39
46% better than 23%
0.76 better than 53%
79.7 better than 37%
1.07 better than 57%
46% of 159 duels better than 17%
43% of 14 situations better than 63%
Dust 237
54% better than 52%
0.71 better than 29%
76.7 better than 24%
1.01 better than 32%
43% of 136 duels better than 9%
36% of 11 situations better than 43%
Anubis24
54% better than 51%
0.72 better than 34%
78.1 better than 30%
0.97 better than 21%
44% of 66 duels better than 11%
18% of 11 situations better than 9%
Cache15
80% better than 97%
0.83 better than 68%
87.6 better than 62%
1.19 better than 71%
55% of 47 duels better than 55%
70% of 10 situations better than 95%
Nuke14
36% -
0.69 -
75.2 -
0.97-
52% of 44 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How katttte plays

Across 185 matches katttte averages K/R 0.74 and ADR 79.7; the rating across the 164 rated matches is 1.05. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 62 of 164 matches the rating was 1.10 or higher (38%), in 60 it was below 0.90. In 139 matches with detailed stats: 38 4Ks and 1 ace. Best month by rating: June 2026 at 1.12. katttte loses the most ELO on Mirage (−27 ELO, win rate 56%). Things go best on Ancient (+120 ELO, win rate 46%). From match no. 5 of the day on, things go best: 65% win rate, +30 ELO. Improved over the last three months: K/R +0.04, ADR +4.0, Win rate +5 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: Rating at 1.05. Last 30 days: 84 matches, win rate 51%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.