katsushima

South Korea
On FACEIT since 2023 290 matches tracked 42 matches in 30 days
ELO ▲ 80
2,572
30-day peak: 2,572
Rank EU
#40,220
South Korea #775 in South Korea
Last updated:

How does katsushima play?

Rating 0.91 (from 253 matches) K/R 0.68 ADR 74.3 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 253 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 37%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.91−0.13 · Ø 1.04 better than 6%
Pistol kills per match 2.7
Knife kills 10 in 290 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 13%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 8%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 29x 4K, 2 aces in 213 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 67%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +173
= Stayed the same
Rating at 0.91, Headshots at 49%, Win rate at 52%
▼ Got worse
K/R −0.08, ADR −5.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.66 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
96 matches · 49% win rate
On Mirage −32 ELO
121 matches · 58% win rate
On Saturdays −48 ELO, win rate 31%

katsushima loses the most ELO on Dust 2: −34 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.12 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
58% better than 73%
0.69 better than 21%
76.3 better than 23%
0.92 better than 12%
48% of 457 duels better than 28%
30% of 40 situations better than 27%
Dust 296
49% better than 39%
0.63 better than 6%
70.3 better than 5%
0.90 better than 8%
46% of 320 duels better than 21%
47% of 34 situations better than 74%
Nuke36
47% better than 23%
0.70 better than 24%
75.1 better than 19%
0.89 better than 7%
42% of 125 duels better than 6%
47% of 15 situations better than 73%
Ancient16
50% better than 39%
0.73 better than 39%
75.6 better than 18%
0.86-
42% of 53 duels better than 8%
0% of 1 situations better than 1%
Anubis15
33% better than 3%
0.77 better than 61%
80.6 better than 44%
1.06-
46% of 52 duels better than 18%
25% of 4 situations better than 18%
Cache5
40% -
0.56 -
68.8 -
0.73-
33% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How katsushima plays

Across 290 matches katsushima averages K/R 0.68 and ADR 74.3; the rating across the 253 rated matches is 0.91. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 49% headshots. The strongest map is Mirage with a 58% win rate in 121 matches. In 68 of 253 matches the rating was 1.10 or higher (27%), in 133 it was below 0.90. In 213 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. katsushima loses the most ELO on Dust 2 (−34 ELO, win rate 49%). Improved over the last three months: ELO +173. Got weaker: K/R −0.08, ADR −5.5. Unchanged in recent months: Rating at 0.91, Headshots at 49%, Win rate at 52%. Last 30 days: 42 matches, win rate 45%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.