kasumiiiiiii

Italy
On FACEIT since 2025 353 matches tracked 124 matches in 30 days
ELO ▲ 529
3,041
30-day peak: 3,071
Rank EU ▲ 1,607 places
#6,921
Italy #18 in Italy
30 days · prev. #8,528 · best #5,364
Last updated:

How does kasumiiiiiii play?

Rating 0.93 K/R 0.65 ADR 74.2 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 353 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (309 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 45%−7 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

46% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.93−0.12 · Ø 1.05 better than 6%
Pistol kills per match 2.5
Knife kills 2 in 353 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 10%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 9%
MVPs per match 1.9−0.5 · Ø 2.4 better than 4%
4Ks and aces 29x 4K, 1 ace in 309 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, Win rate +18 pp, ELO +832
= Stayed the same
K/R at 0.65, ADR at 74.4, Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.75).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
47 matches · 57% win rate
On Anubis −20 ELO
66 matches · 48% win rate
On Saturdays −55 ELO, win rate 43%

kasumiiiiiii loses the most ELO on Ancient: −45 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage157
43% better than 9%
0.65 better than 8%
74.1 better than 13%
0.93 better than 10%
42% of 582 duels better than 4%
45% of 98 situations better than 70%
Anubis66
48% better than 27%
0.67 better than 14%
76.0 better than 21%
0.95 better than 16%
50% of 222 duels better than 35%
36% of 33 situations better than 43%
Dust 263
54% better than 46%
0.65 better than 8%
72.9 better than 10%
0.95 better than 13%
45% of 211 duels better than 14%
59% of 46 situations better than 92%
Ancient47
57% better than 55%
0.60 better than 2%
71.5 better than 5%
0.86 better than 2%
49% of 195 duels better than 30%
24% of 21 situations better than 15%
Inferno14
86% -
0.73 -
85.9 -
1.07-
49% of 57 duels -
38% of 8 situations -
Nuke6
67% -
0.56 -
62.9 -
0.83-
29% of 28 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kasumiiiiiii plays

Across 353 matches kasumiiiiiii averages K/R 0.65, ADR 74.2 and a rating of 0.93. Biggest strength: Utility hit rate at 38%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 14.3 kills per match with 56% headshots. The strongest map is Inferno with a 86% win rate in 14 matches. In 91 of 353 matches the rating was 1.10 or higher (26%), in 163 it was below 0.90. In 309 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. kasumiiiiiii loses the most ELO on Ancient (−45 ELO, win rate 57%). Things go best on Dust 2 (+60 ELO, win rate 54%). Match no. 4 of the day goes best: 65% win rate, +25 ELO. Improved over the last three months: Rating +0.06, Win rate +18 pp, ELO +832. Unchanged in recent months: K/R at 0.65, ADR at 74.4, Headshots at 56%. Last 30 days: 124 matches, win rate 53%, net ELO +154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.