kassels

Latvia
On FACEIT since 2022 315 matches tracked 103 matches in 30 days
Last updated:

How does kassels play?

Rating 0.95 (from 286 matches) K/R 0.70 ADR 77.6 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 286 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.5
Knife kills 7 in 315 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 25%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 33x 4K, 3 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 67%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 92%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 78.1
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −90 ELO
44 matches · 45% win rate
On Dust 2 −74 ELO
56 matches · 41% win rate
On Wednesdays −97 ELO, win rate 44%

kassels loses the most ELO in match 2 of the day: −90 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient70
57% better than 66%
0.73 better than 41%
78.9 better than 34%
0.98 better than 30%
49% of 307 duels better than 35%
44% of 48 situations better than 68%
Mirage68
53% better than 55%
0.69 better than 25%
76.5 better than 27%
0.94 better than 19%
51% of 277 duels right on the average
34% of 38 situations better than 38%
Dust 256
41% better than 15%
0.69 better than 23%
77.3 better than 28%
0.98 better than 28%
49% of 255 duels better than 34%
31% of 26 situations better than 34%
Anubis54
48% better than 37%
0.68 better than 17%
78.6 better than 35%
0.92 better than 11%
50% of 226 duels better than 37%
35% of 20 situations better than 45%
Nuke30
60% better than 66%
0.67 better than 14%
73.4 better than 14%
0.91 better than 9%
42% of 153 duels better than 7%
29% of 14 situations better than 20%
Inferno24
33% better than 5%
0.73 better than 38%
81.9 better than 45%
0.98 better than 19%
46% of 123 duels better than 18%
9% of 11 situations better than 3%
Cache12
67% -
0.70 -
77.5 -
0.96-
55% of 53 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kassels plays

Across 315 matches kassels averages K/R 0.70 and ADR 77.6; the rating across the 286 rated matches is 0.95. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 47% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 82 of 286 matches the rating was 1.10 or higher (29%), in 131 it was below 0.90. In 258 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: September 2026 at 0.98. kassels loses the most ELO in match 2 of the day (−90 ELO, win rate 45%). Things go best on Ancient (+150 ELO, win rate 57%). Match no. 3 of the day goes best: 62% win rate, −82 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 78.1. Last 30 days: 103 matches, win rate 52%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.