kassarella

Poland
183 matches tracked 23 matches in 30 days
Last updated:

How does kassarella play?

Rating 1.07 (from 147 matches) K/R 0.79 ADR 88.6 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.59 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 147 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 9% weak 0.75 to 0.89 11% very weak below 0.75 37%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 52%+1 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 87%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 73%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.4
Knife kills 4 in 183 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 78%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 97%
MVPs per match 2.5+0.2 · Ø 2.3 better than 84%
4Ks and aces 44x 4K, 4 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 68%
Deaths per round 77%+5 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.08, Rating +0.30, ADR +9.2, Headshots +5 pp, Win rate +10 pp, ELO +179
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.96. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −160 ELO
34 matches · 38% win rate
In match 1 of the day −51 ELO
38 matches · 39% win rate
Between 18:00 and 24:00 +8 ELO, win rate 42%
On Sundays −43 ELO, win rate 40%

kassarella loses the most ELO on Anubis: −160 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 3.26 · Inferno

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
57% better than 73%
0.79 better than 85%
88.8 better than 91%
1.13 better than 90%
53% of 230 duels better than 67%
40% of 10 situations better than 53%
Mirage43
44% better than 28%
0.74 better than 59%
83.5 better than 72%
0.96 better than 36%
45% of 185 duels better than 23%
57% of 14 situations better than 92%
Anubis34
38% better than 13%
0.79 better than 84%
89.4 better than 92%
0.96 better than 43%
53% of 177 duels better than 65%
33% of 18 situations better than 41%
Ancient25
68% better than 95%
0.85 better than 96%
92.7 better than 96%
1.20 better than 97%
53% of 106 duels better than 70%
38% of 13 situations right on the average
Inferno22
59% better than 71%
0.79 better than 84%
91.3 better than 94%
1.09 better than 82%
52% of 109 duels better than 61%
50% of 6 situations better than 79%
Cache8
25% -
0.85 -
88.9 -
1.28-
56% of 41 duels -
50% of 4 situations -
Nuke5
20% -
0.86 -
90.1 -
1.23-
62% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kassarella plays

Across 183 matches kassarella averages K/R 0.79 and ADR 88.6; the rating across the 147 rated matches is 1.07. Biggest strength: Rounds with first kill at 15%, better than 97% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 9% of level 7 players. Averages 16.9 kills per match with 50% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 63 of 147 matches the rating was 1.10 or higher (43%), in 71 it was below 0.90. In 122 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: September 2026 at 1.39. kassarella loses the most ELO on Anubis (−160 ELO, win rate 38%). Things go best on Dust 2 (+57 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate, −30 ELO. Improved over the last three months: K/R +0.08, Rating +0.30, ADR +9.2, Headshots +5 pp, Win rate +10 pp, ELO +179. Last 30 days: 23 matches, win rate 57%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.