kasperrrr

USA
On FACEIT since 2013 131 matches tracked 47 matches in 30 days
Last updated:

How does kasperrrr play?

Rating 1.07 K/R 0.76 ADR 80.2 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 131 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 88%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.10+0.11 · Ø 0.99 better than 83%
Pistol kills per match 2.5
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.1%).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 83%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 12x 4K, 3 aces in 131 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
Whether kasperrrr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 131 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −105 ELO
43 matches · 56% win rate
In match 3 of the day −99 ELO
27 matches · 33% win rate

kasperrrr loses the most ELO on Mirage: −105 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.20 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
56% better than 72%
0.73 better than 53%
79.7 better than 51%
1.03 better than 58%
55% of 175 duels better than 76%
46% of 35 situations better than 73%
Dust 238
53% better than 59%
0.79 better than 79%
80.6 better than 55%
1.14 better than 86%
53% of 106 duels better than 65%
39% of 31 situations better than 49%
Inferno17
47% better than 34%
0.78 better than 79%
80.3 better than 57%
1.07 better than 70%
63% of 59 duels better than 94%
47% of 15 situations better than 71%
Ancient16
56% better than 72%
0.74 right on the average
80.8 right on the average
1.04 better than 63%
52% of 42 duels better than 58%
36% of 14 situations better than 44%
Anubis13
46% -
0.75 -
81.1 -
1.05-
50% of 38 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kasperrrr plays

Across 131 matches kasperrrr averages K/R 0.76, ADR 80.2 and a rating of 1.07. Biggest strength: Headshot rate at 55%, better than 88% of level 8 players. Averages 15.9 kills per match with 55% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 57 of 131 matches the rating was 1.10 or higher (44%), in 51 it was below 0.90. In 131 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. kasperrrr loses the most ELO on Mirage (−105 ELO, win rate 56%). Things go best on Dust 2 (+70 ELO, win rate 53%). Match no. 1 of the day goes best: 62% win rate, +1 ELO. Last 30 days: 47 matches, win rate 40%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.