kasenov14

Kazakhstan
42 matches tracked
Last updated:

How does kasenov14 play?

Rating 1.01 K/R 0.73 ADR 80.9 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average.
Multi-killsEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 5

Compared with 696 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 46%−4 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

44% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 30%
Clutch 1v2 won 44%+23 pp · Ø 21% better than 99%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (44%).

Headshot rate 47%+3 pp · Ø 44% better than 68%
AWP share of kills 19%+9 pp · Ø 10% better than 84%
K/D 0.95−0.03 · Ø 0.98 better than 50%
Pistol kills per match 2.1
Knife kills 3 in 42 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 49%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 80%
MVPs per match 2.7+0.5 · Ø 2.2 better than 97%
4Ks and aces 7x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 79%
Enemies flashed per round 0.12−0.12 · Ø 0.24 better than 17%
Deaths per round 77%+4 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +133
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 81.0, Headshots at 48%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.74). Right on the average (0.71).

Patterns

Soon this shows where kasenov14 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 15 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
53% better than 63%
0.69 better than 43%
76.7 better than 42%
0.95 better than 43%
43% of 95 duels better than 19%
20% of 5 situations better than 9%
Dust 210
20% -
0.76 -
85.6 -
1.03-
49% of 53 duels -
43% of 7 situations -
Ancient8
50% -
0.72 -
79.5 -
0.95-
43% of 49 duels -
67% of 3 situations -
Inferno3
100% -
0.88 -
94.9 -
1.35-
53% of 15 duels -
50% of 2 situations -
Nuke3
33% -
0.74 -
78.5 -
1.08-
41% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kasenov14 plays

Across 42 matches kasenov14 averages K/R 0.73, ADR 80.9 and a rating of 1.01. Biggest strength: Utility hit rate at 44%, better than 95% of level 5 players. Most room to improve: Deaths per round at 77%, better than only 14% of level 5 players. Averages 16.7 kills per match with 47% headshots. The strongest map is Mirage with a 53% win rate in 15 matches. In 15 of 42 matches the rating was 1.10 or higher (36%), in 17 it was below 0.90. In 21 matches with detailed stats: 7 4Ks and 0 aces. Improved over the last three months: ELO +133. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 81.0, Headshots at 48%. Last 30 days: 1 matches, win rate 100%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.