karrajs

Belarus
On FACEIT since 2016 213 matches tracked 70 matches in 30 days
ELO ▼ 19
2,511
30-day peak: 2,530
Rank EU
#50,989
Belarus #1,238 in Belarus
Last updated:

How does karrajs play?

Rating 1.07 K/R 0.74 ADR 79.4 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 213 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 35x 4K, 1 ace in 148 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 77%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.06
▼ Got worse
K/R −0.05, ADR −5.7, Headshots −2 pp, Win rate −4 pp, ELO −158

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −86 ELO
62 matches · 44% win rate
On Mirage −41 ELO
54 matches · 48% win rate
On Fridays −30 ELO, win rate 44%

karrajs loses the most ELO on Dust 2: −86 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
44% better than 21%
0.75 better than 53%
77.6 better than 30%
1.07 better than 58%
54% of 208 duels better than 63%
37% of 43 situations better than 42%
Mirage54
48% better than 30%
0.71 better than 30%
78.4 better than 33%
1.03 better than 44%
50% of 193 duels better than 38%
38% of 34 situations right on the average
Anubis36
47% better than 28%
0.72 better than 34%
79.1 better than 33%
1.07 better than 55%
54% of 97 duels better than 61%
31% of 26 situations better than 31%
Ancient32
59% better than 70%
0.77 better than 58%
82.7 better than 52%
1.08 better than 62%
54% of 109 duels better than 62%
44% of 27 situations better than 66%
Inferno13
54% -
0.79 -
82.1 -
1.11-
65% of 51 duels -
0% of 9 situations -
Nuke12
50% -
0.70 -
73.2 -
0.98-
61% of 36 duels -
29% of 7 situations -
Cache4
75% -
1.03 -
102.7 -
1.50-
65% of 20 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How karrajs plays

Across 213 matches karrajs averages K/R 0.74, ADR 79.4 and a rating of 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Ancient with a 59% win rate in 32 matches. In 96 of 213 matches the rating was 1.10 or higher (45%), in 70 it was below 0.90. In 148 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. karrajs loses the most ELO on Dust 2 (−86 ELO, win rate 44%). Things go best in match 4 of the day (−38 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, −38 ELO. Got weaker: K/R −0.05, ADR −5.7, Headshots −2 pp, Win rate −4 pp, ELO −158. Unchanged in recent months: Rating at 1.06. Last 30 days: 70 matches, win rate 46%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.