karpov-

Argentina
On FACEIT since 2019 708 matches tracked 181 matches in 30 days
ELO ▲ 117
3,112
30-day peak: 3,112
Rank SA ▲ 55 places
#125
Argentina #22 in Argentina
30 days · prev. #180 · best #125
Last updated:
Next update possible in 1h 55m

How does karpov- play?

Rating 1.12 (from 574 matches) K/R 0.77 ADR 85.9 from 708 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 574 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (513 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 3.0 from the last 574
Knife kills 7 in 574 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 98x 4K, 16 aces in 513 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.32).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 79%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 86%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +14 pp, Win rate +3 pp, ELO +333
= Stayed the same
K/R at 0.78, ADR at 86.1
▼ Got worse
Rating −0.16

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 574 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −233 ELO
89 matches · 47% win rate
On Dust 2 −199 ELO
105 matches · 46% win rate
On Mondays +4 ELO, win rate 47%

karpov- loses the most ELO in match 1 of the day: −233 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 13 wins in a row · Cache
  3. Highest rating in a match: 2.55 · Mirage

Maps in detail

from the last 574 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage295
57% better than 60%
0.81 better than 72%
89.3 better than 81%
1.15 better than 75%
56% of 1,518 duels better than 70%
37% of 147 situations better than 43%
Dust 2105
46% better than 19%
0.76 right on the average
84.1 better than 60%
1.07 better than 48%
50% of 422 duels better than 35%
30% of 61 situations better than 25%
Cache50
50% better than 24%
0.70 better than 13%
77.7 better than 17%
1.01 better than 19%
50% of 211 duels better than 24%
42% of 33 situations better than 59%
Anubis43
63% better than 76%
0.81 better than 75%
89.5 better than 85%
1.18 better than 83%
58% of 185 duels better than 79%
39% of 28 situations better than 51%
Nuke37
49% better than 24%
0.76 better than 46%
80.8 better than 41%
1.10 better than 56%
51% of 158 duels better than 37%
38% of 21 situations better than 44%
Ancient20
40% better than 9%
0.82 better than 77%
93.1 better than 91%
1.17 better than 81%
61% of 103 duels better than 90%
29% of 7 situations better than 25%
Inferno17
53% better than 21%
0.75 better than 37%
87.7 better than 63%
1.10 better than 43%
51% of 83 duels better than 25%
71% of 7 situations better than 97%
Vertigo7
43% -
0.76 -
89.6 -
1.03-
50% of 30 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How karpov- plays

Across 708 matches karpov- averages K/R 0.77 and ADR 85.9; the rating across the 574 rated matches is 1.12. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 45% headshots. The strongest map is Anubis with a 63% win rate in 43 matches. In 264 of 574 matches the rating was 1.10 or higher (46%), in 165 it was below 0.90. In 513 matches with detailed stats: 98 4Ks and 16 aces. Best month by rating: July 2026 at 1.27. karpov- loses the most ELO in match 1 of the day (−233 ELO, win rate 47%). Things go best on Mirage (+357 ELO, win rate 57%). Match no. 2 of the day goes best: 61% win rate, +139 ELO. Improved over the last three months: Headshots +14 pp, Win rate +3 pp, ELO +333. Got weaker: Rating −0.16. Unchanged in recent months: K/R at 0.78, ADR at 86.1. Last 30 days: 181 matches, win rate 55%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.