karpa4o_o

Ukraine
100 matches tracked 43 matches in 30 days
Last updated:

How does karpa4o_o play?

Rating 1.11 (from 50 matches) K/R 0.77 ADR 84.9 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 50 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 28% normal 0.90 to 1.09 34% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

3.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 32%+12 pp · Ø 20% better than 95%
Clutch kills per match 3.2+1.6 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.15+0.15 · Ø 1.00 better than 90%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 70%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 10x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

52% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 52%+16 pp · Ø 36% better than 99%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 88%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.22, Win rate +13 pp
= Stayed the same
K/R at 0.78, ADR at 84.0, Headshots at 39%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.83. Last 3 months: 0.78 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
24 matches · 42% win rate

karpa4o_o loses the most ELO in match 2 of the day: ±0 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 1.94 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
53% better than 60%
0.78 better than 73%
86.9 better than 81%
1.07-
48% of 42 duels better than 35%
23% of 13 situations better than 14%
Mirage25
60% better than 81%
0.79 better than 77%
85.3 better than 75%
1.21-
65% of 46 duels better than 98%
14% of 14 situations better than 3%
Anubis15
60% better than 79%
0.81 better than 86%
91.2 better than 93%
1.21-
57% of 21 duels better than 83%
14% of 7 situations better than 8%
Nuke9
33% -
0.72 -
81.0 -
1.03-
45% of 11 duels -
50% of 6 situations -
Cache5
60% -
0.71 -
75.9 -
1.07-
54% of 13 duels -
38% of 8 situations -
Ancient4
50% -
0.55 -
68.0 -
0.90-
50% of 12 duels -
0% of 1 situations -
Inferno4
25% -
0.73 -
71.4 -
1.00-
29% of 7 duels -
33% of 3 situations -
Overpass4
50% -
0.81 -
86.1 -
1.06-
50% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How karpa4o_o plays

Across 100 matches karpa4o_o averages K/R 0.77 and ADR 84.9; the rating across the 50 rated matches is 1.11. Biggest strength: Utility hit rate at 52%, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 9 players. Averages 17.2 kills per match with 40% headshots. The strongest map is Mirage with a 60% win rate in 25 matches. In 23 of 50 matches the rating was 1.10 or higher (46%), in 10 it was below 0.90. In 47 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.15. karpa4o_o loses the most ELO in match 2 of the day (±0 ELO, win rate 42%). Things go best on Dust 2 (+54 ELO, win rate 53%). Improved over the last three months: Rating +0.22, Win rate +13 pp. Unchanged in recent months: K/R at 0.78, ADR at 84.0, Headshots at 39%. Last 30 days: 43 matches, win rate 63%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.