karlson19cm

Tajikistan
On FACEIT since 2025 252 matches tracked 121 matches in 30 days
ELO ▲ 175
2,959
30-day peak: 2,966
Rank EU ▲ 708 places
#9,289
Tajikistan #18 in Tajikistan
30 days · prev. #9,997 · best #8,991
Last updated:

How does karlson19cm play?

Rating 1.18 (from 211 matches) K/R 0.81 ADR 89.6 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 211 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.6
Knife kills 8 in 252 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.3%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 80%
3K rounds 6.2%+1.9 pp · Ø 4.3% better than 96%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 48x 4K, 14 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 74%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.17, Rating +0.23, ADR +15.9, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −537

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.86 (at the start 0.69). Well above the average (0.75).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −92 ELO
61 matches · 56% win rate
In match 4 of the day −90 ELO
29 matches · 48% win rate
Between 12:00 and 18:00 +26 ELO, win rate 50%
On Tuesdays −182 ELO, win rate 42%

karlson19cm loses the most ELO on Dust 2: −92 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.95 · Mirage
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
53% right on the average
0.77 better than 57%
85.8 better than 69%
1.13 better than 73%
47% of 415 duels better than 20%
37% of 41 situations better than 44%
Dust 261
56% better than 61%
0.88 better than 92%
94.9 better than 93%
1.25 better than 92%
56% of 259 duels better than 72%
52% of 23 situations better than 84%
Anubis39
77% better than 98%
0.92 better than 97%
99.2 better than 98%
1.33 better than 98%
70% of 206 duels better than 99%
59% of 29 situations better than 90%
Nuke29
52% better than 34%
0.71 better than 24%
80.1 better than 37%
1.04 better than 37%
46% of 137 duels better than 15%
29% of 14 situations better than 25%
Ancient8
25% -
0.79 -
90.1 -
1.14-
55% of 47 duels -
13% of 8 situations -
Cache7
86% -
0.69 -
76.4 -
0.92-
58% of 31 duels -
50% of 2 situations -
Overpass5
40% -
0.77 -
88.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How karlson19cm plays

Across 252 matches karlson19cm averages K/R 0.81 and ADR 89.6; the rating across the 211 rated matches is 1.18. Biggest strength: 3K rounds at 6.2%, better than 96% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 57% headshots. The strongest map is Anubis with a 77% win rate in 39 matches. In 109 of 211 matches the rating was 1.10 or higher (52%), in 64 it was below 0.90. In 168 matches with detailed stats: 48 4Ks and 14 aces. Best month by rating: October 2026 at 1.35. karlson19cm loses the most ELO on Dust 2 (−92 ELO, win rate 56%). Things go best on Mirage (+259 ELO, win rate 53%). Match no. 3 of the day goes best: 66% win rate, +115 ELO. Improved over the last three months: K/R +0.17, Rating +0.23, ADR +15.9, Win rate +3 pp. Got weaker: Headshots −3 pp, ELO −537. Last 30 days: 121 matches, win rate 64%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.