karldekux

Denmark
129 matches tracked 20 matches in 30 days
Last updated:

How does karldekux play?

Rating 0.98 K/R 0.70 ADR 74.9 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 129 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.7
Knife kills 1 in 129 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.2%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 8x 4K, 3 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.3 · Ø 4.3 better than 62%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 75.1
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.69 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −65 ELO
32 matches · 34% win rate

karldekux loses the most ELO on Ancient: −65 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Inferno
  2. Highest rating in a match: 1.81 · Dust 2
  3. Most kills in a match: 46 · Nuke

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient32
34% better than 7%
0.69 better than 26%
73.1 better than 13%
0.95 better than 26%
44% of 134 duels better than 14%
22% of 18 situations better than 14%
Inferno22
68% better than 92%
0.69 better than 27%
72.1 better than 10%
0.99 better than 35%
47% of 88 duels better than 25%
62% of 13 situations better than 91%
Nuke22
73% better than 94%
0.76 right on the average
80.8 better than 41%
1.08 better than 56%
53% of 98 duels right on the average
47% of 17 situations better than 68%
Anubis17
35% better than 8%
0.71 better than 39%
76.5 better than 29%
1.02 right on the average
45% of 78 duels better than 19%
35% of 17 situations better than 45%
Dust 215
27% better than 2%
0.67 better than 23%
70.9 better than 10%
0.91 better than 16%
39% of 51 duels better than 5%
13% of 8 situations better than 4%
Cache11
45% -
0.68 -
74.6 -
0.93-
55% of 44 duels -
60% of 5 situations -
Mirage7
43% -
0.62 -
71.3 -
0.91-
35% of 23 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How karldekux plays

Across 129 matches karldekux averages K/R 0.70, ADR 74.9 and a rating of 0.98. Biggest strength: Headshot rate at 58%, better than 93% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 11% of level 9 players. Averages 15.7 kills per match with 58% headshots. The strongest map is Nuke with a 73% win rate in 22 matches. In 47 of 129 matches the rating was 1.10 or higher (36%), in 55 it was below 0.90. In 91 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: June 2026 at 1.02. karldekux loses the most ELO on Ancient (−65 ELO, win rate 34%). Things go best in match 2 of the day (+189 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +189 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 75.1. Last 30 days: 20 matches, win rate 60%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.