karigan1990

Malta
On FACEIT since 2019 140 matches tracked 31 matches in 30 days
Last updated:

How does karigan1990 play?

Rating 0.92 (from 97 matches) K/R 0.66 ADR 71.9 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 97 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.4
Knife kills 2 in 139 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 9%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 8x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +184
= Stayed the same
ADR at 72.3, Headshots at 49%
▼ Got worse
K/R −0.05, Rating −0.95, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −79 ELO
30 matches · 23% win rate
In match 3 of the day −61 ELO
23 matches · 35% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 40%
On Saturdays +28 ELO, win rate 33%

karigan1990 loses the most ELO on Mirage: −79 ELO, 23% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 1.91 · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
23% better than 1%
0.69 better than 28%
76.0 better than 27%
0.91 better than 15%
42% of 97 duels better than 9%
11% of 9 situations better than 2%
Dust 226
65% better than 91%
0.67 better than 18%
74.8 better than 19%
0.93 better than 17%
49% of 75 duels better than 37%
31% of 13 situations better than 33%
Anubis25
56% better than 63%
0.62 better than 5%
69.7 better than 5%
0.91 better than 15%
52% of 75 duels better than 55%
47% of 15 situations better than 74%
Ancient18
39% better than 12%
0.64 better than 8%
64.8 better than 1%
0.87-
38% of 21 duels better than 1%
20% of 5 situations better than 10%
Inferno16
50% better than 38%
0.63 better than 8%
66.0 better than 3%
0.89-
38% of 39 duels better than 5%
13% of 8 situations better than 5%
Cache10
70% -
0.74 -
75.6 -
1.06-
43% of 35 duels -
43% of 7 situations -
Nuke9
56% -
0.64 -
73.3 -
0.94-
48% of 25 duels -
75% of 4 situations -
Overpass5
60% -
0.76 -
78.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How karigan1990 plays

Across 139 matches karigan1990 averages K/R 0.66 and ADR 71.9; the rating across the 97 rated matches is 0.92. Most room to improve: Damage per round (ADR) at 71.9, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 49% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 26 of 97 matches the rating was 1.10 or higher (27%), in 47 it was below 0.90. In 96 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 0.98. karigan1990 loses the most ELO on Mirage (−79 ELO, win rate 23%). Things go best in match 1 of the day (+74 ELO, win rate 55%). Match no. 2 of the day goes best: 59% win rate, +74 ELO. Improved over the last three months: ELO +184. Got weaker: K/R −0.05, Rating −0.95, Win rate −3 pp. Unchanged in recent months: ADR at 72.3, Headshots at 49%. Last 30 days: 31 matches, win rate 45%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.