karfa-

Latvia
On FACEIT since 2020 56 matches tracked 52 matches in 30 days
Last updated:

How does karfa- play?

Rating 1.17 K/R 0.83 ADR 87.0 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 56 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 97%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Strength
Where do the kills come from?

1.22 K/D and so well above the average (1.02).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.22+0.20 · Ø 1.02 better than 94%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.3%).

2K rounds 15.9%+2.6 pp · Ø 13.3% better than 93%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 9x 4K, 1 ace in 56 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Mirage
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
59% better than 76%
0.81 better than 79%
83.5 better than 63%
1.19 better than 90%
75% of 55 duels better than 99%
40% of 10 situations better than 58%
Mirage17
53% better than 57%
0.94 better than 98%
98.7 better than 97%
1.30 better than 97%
55% of 73 duels better than 74%
18% of 11 situations better than 7%
Anubis7
71% -
0.80 -
80.6 -
1.14-
53% of 34 duels -
22% of 9 situations -
Ancient5
40% -
0.64 -
74.2 -
0.79-
57% of 14 duels -
33% of 3 situations -
Nuke5
40% -
0.80 -
85.2 -
1.09-
69% of 26 duels -
43% of 7 situations -
Inferno3
67% -
0.82 -
80.8 -
1.18-
80% of 5 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How karfa- plays

Across 56 matches karfa- averages K/R 0.83, ADR 87.0 and a rating of 1.17. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 58% headshots. The strongest map is Dust 2 with a 59% win rate in 17 matches. In 34 of 56 matches the rating was 1.10 or higher (61%), in 12 it was below 0.90. In 56 matches with detailed stats: 9 4Ks and 1 ace. Last 30 days: 52 matches, win rate 58%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.