karanakk

CN
143 matches tracked 20 matches in 30 days
Last updated:

How does karanakk play?

Rating 1.01 (from 95 matches) K/R 0.74 ADR 78.5 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
AWPerMulti-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 54%+4 pp · Ø 50% better than 82%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just above the average (46%).

Headshot rate 47%+1 pp · Ø 46% better than 56%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 0.99−0.01 · Ø 1.00 better than 50%
Pistol kills per match 2.9
Knife kills 7 in 143 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 56%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 69%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 1 ace in 79 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 6%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 48%
Deaths per round 75%+3 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.75, ADR at 79.1
▼ Got worse
Win rate −15 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.77. Last 3 months unchanged at 0.75. Slightly above the average (0.72).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
43 matches · 40% win rate
On Thursdays +6 ELO, win rate 43%

karanakk loses the most ELO on Mirage: −41 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Cache
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
40% better than 15%
0.75 better than 65%
76.7 better than 38%
1.00 right on the average
50% of 119 duels right on the average
37% of 19 situations better than 48%
Anubis30
50% right on the average
0.77 better than 80%
80.7 better than 63%
0.98 better than 48%
59% of 127 duels better than 90%
10% of 10 situations better than 3%
Dust 227
63% better than 89%
0.71 better than 46%
80.4 better than 57%
0.97 better than 39%
46% of 71 duels better than 26%
31% of 13 situations better than 34%
Ancient22
41% better than 25%
0.68 better than 25%
74.7 better than 21%
1.05-
55% of 47 duels better than 74%
44% of 9 situations better than 65%
Nuke9
33% -
0.71 -
71.7 -
0.89-
42% of 26 duels -
33% of 3 situations -
Cache6
67% -
0.94 -
89.9 -
1.42-
65% of 17 duels -
100% of 2 situations -
Inferno5
60% -
0.76 -
84.6 -
1.04-
53% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How karanakk plays

Across 143 matches karanakk averages K/R 0.74 and ADR 78.5; the rating across the 95 rated matches is 1.01. Biggest strength: Opening duels won at 54%, better than 82% of level 7 players. Most room to improve: Utility damage per round at 2.0, better than only 6% of level 7 players. Averages 16.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 63% win rate in 27 matches. In 38 of 95 matches the rating was 1.10 or higher (40%), in 39 it was below 0.90. In 79 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. karanakk loses the most ELO on Mirage (−41 ELO, win rate 40%). Things go best on Anubis (+28 ELO, win rate 50%). From match no. 5 of the day on, things go best: 54% win rate, −52 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −15 pp. Unchanged in recent months: K/R at 0.75, ADR at 79.1. Last 30 days: 20 matches, win rate 40%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.