kaqushi-

Kosovo
On FACEIT since 2019 216 matches tracked 53 matches in 30 days
Last updated:

How does kaqushi- play?

Rating 1.11 K/R 0.81 ADR 88.1 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 216 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.0
Knife kills 14 in 216 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.6%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 84%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 81%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 28x 4K, 8 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 49%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +324
= Stayed the same
K/R at 0.81, Rating at 1.11, ADR at 88.9, Win rate at 52%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months unchanged at 0.81. Clearly above the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −23 ELO
49 matches · 47% win rate
On Saturdays ±0 ELO, win rate 44%

kaqushi- loses the most ELO in match 1 of the day: −23 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.19 · Dust 2

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
57% better than 67%
0.82 better than 80%
88.7 better than 81%
1.15 better than 79%
52% of 245 duels right on the average
39% of 31 situations better than 49%
Mirage48
63% better than 86%
0.84 better than 85%
90.8 better than 87%
1.16 better than 82%
55% of 236 duels better than 69%
50% of 38 situations better than 81%
Ancient37
49% better than 37%
0.92 better than 97%
96.8 better than 96%
1.25 better than 95%
63% of 193 duels better than 95%
26% of 19 situations better than 22%
Anubis29
55% better than 56%
0.74 better than 43%
79.6 better than 37%
0.99 better than 28%
44% of 165 duels better than 11%
47% of 15 situations better than 71%
Cache21
52% -
0.70 -
80.0 -
0.90-
49% of 141 duels -
36% of 11 situations -
Inferno18
39% better than 7%
0.77 better than 47%
86.0 better than 55%
1.03 better than 28%
52% of 92 duels better than 37%
14% of 7 situations better than 6%
Nuke11
9% -
0.81 -
87.3 -
1.10-
57% of 54 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kaqushi- plays

Across 216 matches kaqushi- averages K/R 0.81, ADR 88.1 and a rating of 1.11. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 52% headshots. The strongest map is Mirage with a 63% win rate in 48 matches. In 107 of 216 matches the rating was 1.10 or higher (50%), in 61 it was below 0.90. In 149 matches with detailed stats: 28 4Ks and 8 aces. Best month by rating: September 2026 at 1.16. kaqushi- loses the most ELO in match 1 of the day (−23 ELO, win rate 47%). Things go best on Cache (+78 ELO, win rate 52%). Match no. 3 of the day goes best: 61% win rate. Improved over the last three months: ELO +324. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.11, ADR at 88.9, Win rate at 52%. Last 30 days: 53 matches, win rate 62%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.