kapten_bonk

Sweden
On FACEIT since 2015 186 matches tracked 34 matches in 30 days
ELO ▲ 188
2,209
30-day peak: 2,255
Rank EU
#131,707
Sweden #3,409 in Sweden
Last updated:

How does kapten_bonk play?

Rating 0.82 (from 166 matches) K/R 0.58 ADR 65.0 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 34%
Rating distribution from 166 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 8% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Weakness
Where do the kills come from?

0.81 K/D and so well below the average (1.03).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.81−0.22 · Ø 1.03 better than 1%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.0% of rounds and so well below the average (13.4%).

2K rounds 10.0%−3.4 pp · Ø 13.4% better than 1%
3K rounds 2.3%−1.8 pp · Ø 4.1% better than 2%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 11x 4K, 0 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +288
= Stayed the same
K/R at 0.58, Rating at 0.82, ADR at 64.9, Headshots at 41%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.61. Last 3 months unchanged at 0.58. Well below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −66 ELO
25 matches · 44% win rate
On Nuke −48 ELO
27 matches · 44% win rate
On Thursdays −5 ELO, win rate 28%

kapten_bonk loses the most ELO in match 4 of the day: −66 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.54 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
58% better than 76%
0.55 better than 1%
63.7 better than 1%
0.81 better than 2%
46% of 224 duels better than 21%
51% of 49 situations better than 86%
Ancient32
56% better than 63%
0.58 better than 1%
64.5 better than 1%
0.83 better than 3%
46% of 114 duels better than 22%
13% of 15 situations better than 5%
Nuke27
44% better than 17%
0.64 better than 7%
70.2 better than 7%
0.85 better than 3%
51% of 65 duels better than 39%
43% of 14 situations better than 57%
Inferno20
45% better than 24%
0.56 better than 2%
60.2 better than 1%
0.85 better than 4%
28% of 46 duels better than 1%
60% of 5 situations better than 92%
Cache15
27% -
0.51 -
60.3 -
0.67-
38% of 40 duels -
33% of 12 situations -
Dust 212
75% -
0.66 -
70.7 -
0.97-
51% of 39 duels -
50% of 6 situations -
Vertigo4
50% -
0.56 -
70.0 -
0.72-
42% of 12 duels -
67% of 3 situations -
Anubis3
0% -
0.62 -
77.8 -
0.82-
29% of 7 duels -
50% of 2 situations -
Overpass3
100% -
0.58 -
68.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kapten_bonk plays

Across 185 matches kapten_bonk averages K/R 0.58 and ADR 65.0; the rating across the 166 rated matches is 0.82. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.82, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.6 kills per match with 41% headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 24 of 166 matches the rating was 1.10 or higher (14%), in 109 it was below 0.90. In 117 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 0.87. kapten_bonk loses the most ELO in match 4 of the day (−66 ELO, win rate 44%). Things go best on Mirage (+96 ELO, win rate 58%). From match no. 5 of the day on, things go best: 71% win rate, +28 ELO. Improved over the last three months: Win rate +6 pp, ELO +288. Unchanged in recent months: K/R at 0.58, Rating at 0.82, ADR at 64.9, Headshots at 41%. Last 30 days: 34 matches, win rate 68%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.