kapten_bonk
Name history of kapten_bonk
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does kapten_bonk play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average11% of 1v2s won and so well below the average (22%).
Weapons and aim
Weakness0.81 K/D and so well below the average (1.03).
Impact
WeaknessExactly 2 kills in 10.0% of rounds and so well below the average (13.4%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.61. Last 3 months unchanged at 0.58. Well below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.87. Last 3 months: 0.82 (at the start 0.81). Well below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 68.5. Last 3 months: 64.9 (at the start 65.0). Well below the average (80.8).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months: 41% (at the start 40%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 55% (at the start 49%). Clearly above the average (50%).
Best month: October 2026 with 2,255. Last 3 months: 2,228 (at the start 1,940).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 185 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kapten_bonk loses the most ELO in match 4 of the day: −66 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.54 · Inferno
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 33 · Nuke
Maps in detail
from the last 185 matchesCompared with players on the same level who have at least 15 matches on the map.
How kapten_bonk plays
Across 185 matches kapten_bonk averages K/R 0.58 and ADR 65.0; the rating across the 166 rated matches is 0.82. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.82, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.6 kills per match with 41% headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 24 of 166 matches the rating was 1.10 or higher (14%), in 109 it was below 0.90. In 117 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 0.87. kapten_bonk loses the most ELO in match 4 of the day (−66 ELO, win rate 44%). Things go best on Mirage (+96 ELO, win rate 58%). From match no. 5 of the day on, things go best: 71% win rate, +28 ELO. Improved over the last three months: Win rate +6 pp, ELO +288. Unchanged in recent months: K/R at 0.58, Rating at 0.82, ADR at 64.9, Headshots at 41%. Last 30 days: 34 matches, win rate 68%, net ELO +55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.