kapo_in_SS
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average34% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average36% headshots and so well below the average (44%).
Impact
Weakness1.7 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 71% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.69 (at the start 0.65). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 0.97 (at the start 0.90). Just below the average (0.98).
Damage per round (ADR)
Best month: August 2026 with 84.6. Last 3 months: 75.9 (at the start 72.8). Just below the average (78.3).
Share of headshot kills
Best month: June 2026 with 43%. Last 3 months: 36% (at the start 37%). Well below the average (44%).
Matches won (win rate)
Best month: September 2026 with 61%. Last 3 months: 55% (at the start 56%). Clearly above the average (52%).
Best month: October 2026 with 1,389. Last 3 months: 1,170 (at the start 1,188).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 159 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kapo_in_SS loses the most ELO on Inferno: −31 ELO, 55% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 30 · Mirage
- Highest rating in a match: 2.06 · Dust 2
Maps in detail
from the last 159 matchesCompared with players on the same level who have at least 15 matches on the map.
How kapo_in_SS plays
Across 159 matches kapo_in_SS averages K/R 0.67, ADR 74.6 and a rating of 0.94. Biggest strength: Deaths per round at just 71% (lower is better), better than 77% of level 5 players. Most room to improve: Headshot rate at 36%, better than only 13% of level 5 players. Averages 14.7 kills per match with 36% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 43 of 159 matches the rating was 1.10 or higher (27%), in 78 it was below 0.90. In 91 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. kapo_in_SS loses the most ELO on Inferno (−31 ELO, win rate 55%). Things go best on Dust 2 (+81 ELO, win rate 62%). Improved over the last three months: K/R +0.04, Rating +0.07. Unchanged in recent months: ADR at 75.9, Headshots at 36%, Win rate at 55%, ELO at 1,170. Last 30 days: 19 matches, win rate 74%, net ELO +45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.