kapizeraa

Sweden
On FACEIT since 2021 253 matches tracked 85 matches in 30 days
ELO ▲ 43
2,514
30-day peak: 2,517
Rank EU
#50,361
Sweden #1,458 in Sweden
Last updated:

How does kapizeraa play?

Rating 0.95 K/R 0.70 ADR 76.0 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 253 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 28%+16 pp · Ø 12% better than 94%
K/D 0.92−0.12 · Ø 1.04 better than 8%
Pistol kills per match 2.5
Zeus kills1 in 253 matches
Knife kills 1 in 253 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 23%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 34x 4K, 3 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +211
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.21, ADR −13.3, Headshots −3 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.69 (at the start 0.82). Clearly below the average (0.75).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −64 ELO
97 matches · 45% win rate
On Inferno −32 ELO
53 matches · 45% win rate
Between 18:00 and 24:00 −77 ELO, win rate 46%
On Thursdays −36 ELO, win rate 41%

kapizeraa loses the most ELO from match 5 of the day: −64 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.52 · Inferno

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
53% better than 53%
0.71 better than 32%
75.8 better than 21%
0.98 better than 27%
54% of 387 duels better than 63%
28% of 32 situations better than 20%
Anubis61
62% better than 76%
0.74 better than 43%
79.8 better than 38%
1.02 better than 38%
52% of 336 duels right on the average
43% of 23 situations better than 62%
Inferno53
45% better than 15%
0.67 better than 10%
74.6 better than 12%
0.90 better than 3%
50% of 293 duels better than 26%
38% of 26 situations better than 47%
Mirage28
39% better than 7%
0.67 better than 14%
72.6 better than 10%
0.87 better than 3%
47% of 152 duels better than 22%
11% of 19 situations better than 2%
Cache15
60% -
0.75 -
80.7 -
1.03-
52% of 84 duels -
50% of 8 situations -
Ancient11
36% -
0.67 -
72.3 -
0.94-
38% of 45 duels -
63% of 8 situations -
Nuke5
20% -
0.50 -
58.6 -
0.61-
39% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kapizeraa plays

Across 253 matches kapizeraa averages K/R 0.70, ADR 76.0 and a rating of 0.95. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 46% headshots. The strongest map is Anubis with a 62% win rate in 61 matches. In 76 of 253 matches the rating was 1.10 or higher (30%), in 121 it was below 0.90. In 213 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: July 2026 at 1.15. kapizeraa loses the most ELO from match 5 of the day (−64 ELO, win rate 45%). Things go best in match 2 of the day (+57 ELO, win rate 62%). Match no. 4 of the day goes best: 67% win rate, +12 ELO. Improved over the last three months: ELO +211. Got weaker: K/R −0.13, Rating −0.21, ADR −13.3, Headshots −3 pp, Win rate −10 pp. Last 30 days: 85 matches, win rate 49%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.