kaos_
How does kaos_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (50%).
Clutch
Average33% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average59% headshots and so well above the average (47%).
Impact
AverageExactly 2 kills in 10.3% of rounds and so well below the average (13.1%).
Utility and deaths
Average6.3 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.70. Last 3 months unchanged at 0.68. Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.94. Last 3 months: 0.92 (at the start 0.90). Clearly below the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 79.8. Last 3 months: 78.2 (at the start 77.6). Just below the average (79.2).
Share of headshot kills
Best month: May 2026 with 62%. Last 3 months: 58% (at the start 59%). Well above the average (47%).
Matches won (win rate)
Best month: June 2026 with 59%. Last 3 months: 47% (at the start 52%). Just below the average (48%).
Best month: July 2026 with 1,781. Last 3 months: 1,622 (at the start 1,781).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 132 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kaos_ loses the most ELO on Inferno: −28 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.96 · Inferno
- Longest win streak: 10 wins in a row · Inferno
- Most kills in a match: 30 · Cache
Maps in detail
from the last 132 matchesCompared with players on the same level who have at least 15 matches on the map.
How kaos_ plays
Across 132 matches kaos_ averages K/R 0.68 and ADR 77.8; the rating across the 82 rated matches is 0.91. Biggest strength: Headshot rate at 59%, better than 96% of level 8 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 8 players. Averages 15.0 kills per match with 59% headshots. The strongest map is Dust 2 with a 59% win rate in 34 matches. In 22 of 82 matches the rating was 1.10 or higher (27%), in 43 it was below 0.90. In 33 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 0.94. kaos_ loses the most ELO on Inferno (−28 ELO, win rate 48%). Things go best on Nuke (+48 ELO, win rate 52%). From match no. 5 of the day on, things go best: 61% win rate, +26 ELO. Got weaker: Win rate −5 pp, ELO −159. Unchanged in recent months: K/R at 0.68, Rating at 0.92, ADR at 78.2, Headshots at 58%. Last 30 days: 20 matches, win rate 45%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.