kanguru10

AR
On FACEIT since 2017 84 matches tracked 54 matches in 30 days
Last updated:

How does kanguru10 play?

Rating 0.78 (from 63 matches) K/R 0.56 ADR 66.0 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 8
0.78
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 29%
Rating spread from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 10% normal 0.90 to 1.09 16% weak 0.75 to 0.89 21% very weak below 0.75 51%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 47%−3 pp better than 20%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 12%−10 pp better than 5%
Clutch kills per match 1.1−0.6 better than 8%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%0 pp level
AWP share of kills 1%−9 pp better than 7%
K/D 0.75−0.25 better than 1%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.3%−2.8 pp better than 2%
Rounds with 3K 1.8%−2.1 pp better than 1%
MVPs per match 1.5−0.7 better than 1%
4Ks and aces 8x 4K, 0 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 80%
Utility damage per round 4.20.0 level
Enemies flashed per round 0.24−0.04 better than 42%
Rounds with a death 75%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: August 2026 with 0.57.

Patterns

From the last 84 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −26 ELO
24 matches · 38% wins
Between 18:00 and 24:00 −57 ELO, win rate 49%

kanguru10 loses the most ELO on Mirage: −26 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Dust 2
  2. Most kills in a match: 27 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
38% better than 11%
0.56 better than 1%
64.2 better than 1%
0.74 better than 1%
35% of 71 duels better than 1%
33% of 12 situations better than 35%
Dust 222
73% better than 98%
0.61 better than 4%
72.1 better than 12%
0.87 better than 7%
56% of 88 duels better than 80%
25% of 12 situations better than 18%
Ancient15
53% better than 56%
0.57 better than 1%
66.9 better than 3%
0.79-
52% of 58 duels better than 60%
50% of 8 situations better than 76%
Cache10
70% -
0.54 -
69.0 -
0.74-
46% of 37 duels -
0% of 4 situations -
Inferno7
43% -
0.50 -
55.1 -
0.56-
45% of 38 duels -
33% of 3 situations -
Anubis6
50% -
0.48 -
56.4 -
0.81-
30% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kanguru10 plays

Across 84 matches kanguru10 averages K/R 0.56 and ADR 66.0; the rating across the 63 rated matches is 0.78. Biggest strength: Utility with impact at 40%. That is better than 80% of players on level 8. Most room to improve: Rating at 0.78. That is better than only 1% of players on level 8. On average 12.9 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 73% win rate in 22 matches. In 8 of 63 matches the rating was 1.10 or higher (13%), in 45 it was below 0.90. In 79 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.78. kanguru10 loses the most ELO on Mirage (−26 ELO, win rate 38%). Things go best on Dust 2 (+21 ELO, win rate 73%). Last 30 days: 54 matches, win rate 52%, ELO balance −57.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.