kangar0OOOOO

Sierra Leone
On FACEIT since 2017 263 matches tracked 83 matches in 30 days
ELO ▲ 341
2,543
30-day peak: 2,543
Rank EU
#45,375
Sierra Leone #16 in Sierra Leone
Last updated:

How does kangar0OOOOO play?

Rating 1.04 K/R 0.75 ADR 80.5 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 263 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.5
Knife kills 1 in 263 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 47x 4K, 1 ace in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, Win rate +5 pp, ELO +250
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.17, ADR −10.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.73 (at the start 0.86). Just below the average (0.75).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −117 ELO
92 matches · 60% win rate
On Dust 2 −86 ELO
39 matches · 49% win rate
On Thursdays −83 ELO, win rate 39%

kangar0OOOOO loses the most ELO on Mirage: −117 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 59 · Ancient
  3. Highest rating in a match: 2.23 · Anubis

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
60% better than 78%
0.76 better than 54%
82.6 better than 56%
1.03 better than 44%
52% of 362 duels right on the average
47% of 53 situations better than 75%
Ancient46
46% better than 28%
0.74 better than 43%
80.4 better than 41%
1.03 better than 44%
40% of 162 duels better than 4%
46% of 28 situations better than 71%
Anubis42
48% better than 32%
0.74 better than 43%
81.4 better than 46%
1.05 right on the average
51% of 146 duels better than 44%
31% of 32 situations better than 31%
Dust 239
49% better than 36%
0.73 better than 43%
76.3 better than 23%
1.04 better than 48%
53% of 120 duels better than 58%
35% of 17 situations better than 38%
Nuke24
58% better than 58%
0.78 better than 59%
80.2 better than 37%
1.11 better than 66%
47% of 83 duels better than 20%
28% of 18 situations better than 19%
Cache15
33% -
0.72 -
79.6 -
0.98-
46% of 54 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kangar0OOOOO plays

Across 263 matches kangar0OOOOO averages K/R 0.75, ADR 80.5 and a rating of 1.04. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Mirage with a 60% win rate in 92 matches. In 96 of 263 matches the rating was 1.10 or higher (37%), in 98 it was below 0.90. In 229 matches with detailed stats: 47 4Ks and 1 ace. Best month by rating: June 2026 at 1.23. kangar0OOOOO loses the most ELO on Mirage (−117 ELO, win rate 60%). Things go best on Nuke (+17 ELO, win rate 58%). Improved over the last three months: Headshots +5 pp, Win rate +5 pp, ELO +250. Got weaker: K/R −0.13, Rating −0.17, ADR −10.0. Last 30 days: 83 matches, win rate 57%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.