kanaich1k

Russia
On FACEIT since 2016 214 matches tracked 125 matches in 30 days
ELO ▼ 9
2,543
30-day peak: 2,576
Rank EU
#45,556
Russia #13,057 in Russia
Last updated:
Next update possible in 1h 44m

How does kanaich1k play?

Rating 0.95 (from 164 matches) K/R 0.67 ADR 74.3 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 2.4
Knife kills 2 in 214 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.6%−2.0 pp · Ø 13.6% better than 8%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 18x 4K, 1 ace in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp, ELO +362
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −14.2, Headshots −4 pp

Aug to Oct 2026 compared with Dec 2025 to Mar 2026.

Kills per round (K/R)

0.65
DecJanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.82. Last 3 months: 0.64 (at the start 0.76). Well below the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −109 ELO
25 matches · 48% win rate
On Dust 2 −85 ELO
71 matches · 52% win rate
On Saturdays −150 ELO, win rate 29%

kanaich1k loses the most ELO on Ancient: −109 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Most kills in a match: 37 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
52% right on the average
0.69 better than 23%
74.5 better than 16%
0.96 better than 20%
49% of 172 duels better than 35%
39% of 28 situations better than 49%
Mirage68
60% better than 78%
0.67 better than 14%
73.6 better than 13%
0.94 better than 15%
54% of 169 duels better than 63%
34% of 32 situations better than 39%
Ancient25
48% better than 35%
0.68 better than 18%
77.5 better than 27%
1.00 better than 34%
67% of 52 duels better than 98%
21% of 14 situations better than 13%
Anubis22
36% better than 6%
0.69 better than 21%
79.0 better than 33%
0.99 better than 28%
53% of 57 duels better than 56%
33% of 15 situations better than 36%
Inferno13
46% -
0.59 -
65.8 -
0.86-
45% of 40 duels -
100% of 2 situations -
Nuke6
0% -
0.72 -
81.4 -
0.82-
14% of 7 duels -
0% of 1 situations -
Cache5
60% -
0.55 -
58.9 -
0.76-
38% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kanaich1k plays

Across 214 matches kanaich1k averages K/R 0.67 and ADR 74.3; the rating across the 164 rated matches is 0.95. Biggest strength: Utility hit rate at 40%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 54% headshots. The strongest map is Mirage with a 60% win rate in 68 matches. In 49 of 164 matches the rating was 1.10 or higher (30%), in 77 it was below 0.90. In 164 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. kanaich1k loses the most ELO on Ancient (−109 ELO, win rate 48%). Things go best on Mirage (+19 ELO, win rate 60%). Match no. 2 of the day goes best: 68% win rate, −60 ELO. Improved over the last three months: Win rate +8 pp, ELO +362. Got weaker: K/R −0.12, ADR −14.2, Headshots −4 pp. Last 30 days: 125 matches, win rate 53%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.