kan3kid

Russia
On FACEIT since 2022 172 matches tracked 25 matches in 30 days
ELO ▲ 151
2,510
30-day peak: 2,560
Rank EU
#51,341
Russia #14,582 in Russia
Last updated:

How does kan3kid play?

Rating 1.00 (from 122 matches) K/R 0.72 ADR 76.6 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 122 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 2.6
Knife kills 1 in 172 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 7%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 17x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 3%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 35%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +10 pp
= Stayed the same
K/R at 0.70, ADR at 76.2
▼ Got worse
Rating −0.06, Win rate −10 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
44 matches · 52% win rate
On Tuesdays +75 ELO, win rate 38%

kan3kid loses the most ELO on Dust 2: −24 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Inferno
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
53% right on the average
0.70 better than 27%
76.0 better than 23%
0.97 better than 25%
53% of 160 duels better than 57%
35% of 20 situations better than 37%
Dust 244
52% better than 46%
0.73 better than 41%
77.0 better than 27%
1.01 better than 36%
53% of 106 duels better than 55%
38% of 16 situations right on the average
Anubis26
54% better than 57%
0.70 better than 26%
76.2 better than 23%
0.97 better than 24%
53% of 102 duels better than 55%
22% of 9 situations better than 13%
Ancient25
68% better than 92%
0.76 right on the average
78.7 better than 29%
1.08 better than 59%
52% of 90 duels better than 47%
53% of 15 situations better than 84%
Nuke9
44% -
0.71 -
75.7 -
0.89-
46% of 24 duels -
50% of 2 situations -
Inferno7
43% -
0.72 -
79.2 -
1.09-
71% of 31 duels -
0% of 2 situations -
Cache5
80% -
0.68 -
71.0 -
0.96-
33% of 9 duels -
100% of 1 situations -
Overpass3
0% -
0.76 -
70.1 -
1.09-
67% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kan3kid plays

Across 172 matches kan3kid averages K/R 0.72 and ADR 76.6; the rating across the 122 rated matches is 1.00. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 47% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 44 of 122 matches the rating was 1.10 or higher (36%), in 50 it was below 0.90. In 91 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.31. kan3kid loses the most ELO on Dust 2 (−24 ELO, win rate 52%). Things go best on Mirage (+25 ELO, win rate 53%). Match no. 3 of the day goes best: 62% win rate. Improved over the last three months: Headshots +10 pp. Got weaker: Rating −0.06, Win rate −10 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.2. Last 30 days: 25 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.