kamurka

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140 matches tracked 35 matches in 30 days
Last updated:

How does kamurka play?

Rating 1.10 (from 54 matches) K/R 0.75 ADR 81.2 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 54 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 81%
AWP share of kills 15%+4 pp better than 72%
K/D 1.02−0.02 better than 42%
Pistol kills per match 4.0

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.7 pp better than 65%
Rounds with 3K 4.7%+0.6 pp better than 74%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 10x 4K, 2 aces in 54 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.3−1.8 better than 6%
Enemies flashed per round 0.09−0.21 better than 3%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +5.0, Headshots +3 pp, Win rate +18 pp, ELO +251
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.80 (at the start 0.73).

Patterns

From the last 140 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −195 ELO
47 matches · 49% wins
On Nuke −54 ELO
23 matches · 48% wins
On Sundays −165 ELO, win rate 39%

kamurka loses the most ELO on Dust 2: −195 ELO, 49% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.38 · Dust 2
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
49% better than 37%
0.73 better than 44%
80.8 better than 49%
1.11 better than 72%
53% of 251 duels better than 60%
23% of 22 situations better than 14%
Ancient28
39% better than 11%
0.76 better than 58%
82.1 better than 54%
1.07-
49% of 169 duels better than 33%
56% of 18 situations better than 86%
Anubis25
72% better than 95%
0.74 level
76.4 better than 25%
1.03-
50% of 157 duels better than 38%
73% of 11 situations better than 98%
Nuke23
48% better than 23%
0.76 better than 56%
80.9 better than 47%
0.95-
51% of 123 duels better than 44%
50% of 12 situations better than 78%
Cache9
56% -
0.88 -
92.4 -
1.47-
69% of 52 duels -
33% of 6 situations -
Mirage4
50% -
0.71 -
81.5 -
0.89-
42% of 12 duels -
0% of 3 situations -
Inferno3
67% -
0.66 -
79.6 -
-
52% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kamurka plays

Across 140 matches kamurka averages K/R 0.75 and ADR 81.2; the rating across the 54 rated matches is 1.10. Biggest strength: Opening duels won at 58%. That is better than 91% of players on level 10. Most room to improve: Utility damage per round at 2.3. That is better than only 6% of players on level 10. On average 16.5 kills per match, 56% of them headshots. The strongest map is Anubis with a 72% win rate in 25 matches. In 25 of 54 matches the rating was 1.10 or higher (46%), in 18 it was below 0.90. In 54 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.26. kamurka loses the most ELO on Dust 2 (−195 ELO, win rate 49%). Things go best on Anubis (+5 ELO, win rate 72%). Improved over the last three months: K/R +0.07, ADR +5.0, Headshots +3 pp, Win rate +18 pp, ELO +251. Last 30 days: 35 matches, win rate 66%, ELO balance −91.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.