kamur

South Korea
142 matches tracked 21 matches in 30 days
Last updated:

How does kamur play?

Rating 0.92 K/R 0.67 ADR 75.7 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 36%
Player type
Goes in first and opens the round
More first kills per match than the level 2 average. Rarely on the AWP.
EntryRifler
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 2

Compared with 620 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so well above the average (47%).

Rounds with first kill 12%+3 pp · Ø 9% better than 88%
Opening duels won 55%+8 pp · Ø 47% better than 96%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (37%).

Clutch 1v1 won 48%+11 pp · Ø 37% better than 94%
Clutch 1v2 won 23%0 pp · Ø 23% right on the average
Clutch kills per match 1.80.0 · Ø 1.8 right on the average

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so right on the average (0.91).

Headshot rate 40%0 pp · Ø 40% right on the average
AWP share of kills 2%−8 pp · Ø 10% better than 16%
K/D 0.910.00 · Ø 0.91 right on the average
Pistol kills per match 1.9
Knife kills 4 in 142 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so clearly above the average (11.7%).

2K rounds 12.8%+1.1 pp · Ø 11.7% better than 75%
3K rounds 3.5%+0.1 pp · Ø 3.4% better than 66%
MVPs per match 1.9+0.1 · Ø 1.8 better than 54%
4Ks and aces 16x 4K, 0 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (3.7).

Utility hit rate 32%−1 pp · Ø 33% better than 48%
Utility damage per round 2.0−1.7 · Ø 3.7 better than 20%
Enemies flashed per round 0.13−0.10 · Ø 0.23 better than 31%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 2 average
▲ Improved
K/R +0.12, Rating +0.18, ADR +9.8
= Stayed the same
Headshots at 40%
▼ Got worse
Win rate −4 pp, ELO −104

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.71 (at the start 0.59). Slightly above the average (0.67).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −29 ELO
24 matches · 33% win rate
Between 12:00 and 18:00 +7 ELO, win rate 44%
On Fridays +6 ELO, win rate 29%

kamur loses the most ELO in match 3 of the day: −29 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 1.90 · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
48% right on the average
0.65 better than 44%
73.8 better than 51%
0.90 better than 48%
47% of 217 duels right on the average
49% of 41 situations better than 83%
Dust 231
61% better than 89%
0.69 better than 61%
75.7 better than 55%
0.96 better than 63%
54% of 139 duels better than 85%
26% of 23 situations better than 25%
Anubis28
57% better than 76%
0.65 better than 40%
73.9 better than 44%
0.90 better than 45%
49% of 125 duels better than 61%
33% of 21 situations better than 45%
Ancient17
29% better than 5%
0.73 better than 79%
84.3 better than 88%
0.96 better than 70%
57% of 105 duels better than 92%
50% of 14 situations better than 83%
Nuke6
67% -
0.66 -
76.5 -
0.89-
59% of 27 duels -
100% of 1 situations -
Inferno5
80% -
0.74 -
81.9 -
0.98-
67% of 27 duels -
-
Cache3
0% -
0.63 -
64.7 -
0.82-
30% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kamur plays

Across 142 matches kamur averages K/R 0.67, ADR 75.7 and a rating of 0.92. Biggest strength: Opening duels won at 55%, better than 96% of level 2 players. Most room to improve: Utility damage per round at 2.0, better than only 20% of level 2 players. Averages 14.3 kills per match with 40% headshots. The strongest map is Dust 2 with a 61% win rate in 31 matches. In 38 of 142 matches the rating was 1.10 or higher (27%), in 74 it was below 0.90. In 101 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. kamur loses the most ELO in match 3 of the day (−29 ELO, win rate 33%). Things go best on Anubis (+63 ELO, win rate 57%). From match no. 5 of the day on, things go best: 63% win rate. Improved over the last three months: K/R +0.12, Rating +0.18, ADR +9.8. Got weaker: Win rate −4 pp, ELO −104. Unchanged in recent months: Headshots at 40%. Last 30 days: 21 matches, win rate 38%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.