kamishinyari

KZ
206 matches tracked 53 matches in 30 days
ELO ▲ 54
3,020
30-day peak: 3,039
Rank EU ▲ 230 places
#6,414 #223 in KZ
30 days · before #6,644 · best #6,414
Last updated:

How does kamishinyari play?

Rating 1.01 (from 77 matches) K/R 0.79 ADR 83.3 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 77 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
EntryMulti-killsHeadshots
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 63%+12 pp better than 97%
AWP share of kills 13%+2 pp better than 67%
K/D 1.06+0.03 better than 59%
Pistol kills per match 2.8
Knife kills 4 in 206 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 50x 4K, 7 aces in 206 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 5%
Utility damage per round 2.1−2.0 better than 5%
Enemies flashed per round 0.300.00 level
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 206 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day +64 ELO
28 matches · 32% wins
Between 12:00 and 18:00 ±0 ELO, win rate 38%
On Thursdays +54 ELO, win rate 44%

kamishinyari loses the most ELO in match 3 of the day: +64 ELO, 32% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
53% better than 54%
0.80 better than 75%
84.7 better than 69%
1.00 better than 38%
53% of 466 duels better than 58%
49% of 35 situations better than 80%
Dust 267
61% better than 80%
0.83 better than 86%
86.7 better than 77%
1.06 better than 56%
57% of 361 duels better than 78%
36% of 25 situations better than 44%
Ancient25
56% better than 62%
0.87 better than 93%
88.7 better than 83%
1.05-
57% of 135 duels better than 80%
40% of 10 situations better than 60%
Anubis17
35% better than 6%
0.63 better than 6%
67.4 better than 2%
0.87-
42% of 103 duels better than 7%
50% of 6 situations better than 77%
Nuke9
44% -
0.60 -
69.2 -
0.89-
45% of 44 duels -
-
Cache6
33% -
0.71 -
75.0 -
0.95-
55% of 42 duels -
0% of 1 situations -
Inferno6
17% -
0.71 -
79.0 -
0.95-
33% of 36 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kamishinyari plays

Across 206 matches kamishinyari averages K/R 0.79 and ADR 83.3; the rating across the 77 rated matches is 1.01. Biggest strength: Headshot rate at 63%. That is better than 97% of players on level 10. Most room to improve: Utility with impact at 26%. That is better than only 5% of players on level 10. On average 17.7 kills per match, 63% of them headshots. The strongest map is Dust 2 with a 61% win rate in 67 matches. In 29 of 77 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 206 matches with detailed stats: 50 4Ks and 7 aces. Best month by rating: September 2026 at 1.02. kamishinyari loses the most ELO in match 3 of the day (+64 ELO, win rate 32%). Things go best on Mirage (+98 ELO, win rate 53%). Last 30 days: 53 matches, win rate 51%, ELO balance +68.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.