kamino

Russia
84 matches tracked 43 matches in 30 days
Last updated:

How does kamino play?

Rating 1.04 (from 64 matches) K/R 0.77 ADR 84.8 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 64 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 36% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 58%+9 pp · Ø 49% better than 97%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 1.06+0.09 · Ø 0.97 better than 73%
Pistol kills per match 2.0
Knife kills 7 in 84 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (12.8%).

2K rounds 14.4%+1.6 pp · Ø 12.8% better than 82%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 10x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.1).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 72%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +15 pp
= Stayed the same
K/R at 0.77, ADR at 84.9
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.77 (at the start 0.78). Clearly above the average (0.71).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −95 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 1.90 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
42% better than 25%
0.78 better than 80%
85.0 better than 78%
1.06 better than 68%
54% of 110 duels better than 71%
35% of 17 situations better than 43%
Mirage23
52% better than 54%
0.79 better than 78%
83.4 better than 67%
1.06 better than 67%
63% of 101 duels better than 98%
50% of 12 situations better than 81%
Ancient20
55% better than 66%
0.77 better than 73%
86.0 better than 80%
0.99-
53% of 88 duels better than 65%
13% of 8 situations better than 5%
Anubis11
36% -
0.76 -
84.6 -
0.94-
60% of 57 duels -
25% of 4 situations -
Nuke4
25% -
0.74 -
87.1 -
1.36-
71% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kamino plays

Across 84 matches kamino averages K/R 0.77 and ADR 84.8; the rating across the 64 rated matches is 1.04. Biggest strength: Opening duels won at 58%, better than 97% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 17.1 kills per match with 42% headshots. The strongest map is Ancient with a 55% win rate in 20 matches. In 23 of 64 matches the rating was 1.10 or higher (36%), in 18 it was below 0.90. In 64 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. Things go best on Ancient (+11 ELO, win rate 55%). Improved over the last three months: Win rate +15 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, ADR at 84.9. Last 30 days: 43 matches, win rate 53%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.